02-12-2021, 10:26 PM | #11 |
Join Date: Dec 2004
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Re: TFT Life History Character Generation
Hmm. A base (human) 32 point character starts with 8 in every stat and eight points to distribute. So a four step lifepath could go something like:
Character starts with ST 8, DX 8, IQ 8 and no Talents. Each step on the life path grants +2 to attributes and 2 Talent slots, plus an additional Talent slot for every +1 IQ taken. Characters wanting to be wizards must start with the Wizard's Apprentice step. So Wizard's apprentice might go: +1 DX, +1 IQ Talent: Literacy Spell: Aid and any other IQ 8 or 9 spell Special: Character is now treated as a wizard and pays double for most Talents. The assumption is every apprentice is expected to be literate and be able to cast an Aid spell, the latter requiring an IQ of 9. Possibly allow swapping out spells as the wizard improves in IQ (e.g., drop Magic Fist for Fireball.) For Heroes, each step might look something like this: Barbarian The barbarian develops abilities reflecting an active outdoor lifestyle, a carefree approach to interpersonal relationships and a placid acceptance of violence as part of the adventuring life. +1 to DX if under 10, +1 to ST if under 10, otherwise add to Attributes as desired. Talents: IQ 7: Ax/Mace (2), Bow (2), Brawling (1), Carousing (1), Shield (1), Sword (2) IQ 8: Horsemanship (1), Sex Appeal (1) IQ 9: Acute Hearing (2), Alertness (2), Animal Handler (2), Silent Movement (2), Toughness (2) IQ 11: Expert Horsemanship (2) IQ 12: Stealth (2) Obviously, more Talents could be added. |
02-13-2021, 08:08 PM | #13 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: TFT Life History Character Generation
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They would require the Literacy and the Aid spell. However, there also is the path less taken by Magic Users.
These Broken Souls might not know how to read (except the book learned ones) and would definitely not know Aid (yet).
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02-13-2021, 11:27 PM | #14 | |
Join Date: Dec 2004
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Re: TFT Life History Character Generation
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The idea of a later path is interesting but you'd need to deal with the increased Talent cost. Possibly some kind of payback rule - eg, the character has to retroactively pay the extra price for non-wizard Talents and thus learn spells at a slower pace. Alternately, you could come up with an alternative where in return for being restricted to certain paths for learning spells, starting would be wizards could get Talents (prior to Wizard training) at no extra cost. Or the character who enters without the Apprentice step can enter with previous Talents at Hero price but limited in spell choice. |
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02-14-2021, 10:12 AM | #15 | |||
Join Date: Jan 2018
Location: Portland, Maine
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Re: TFT Life History Character Generation
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com Last edited by JohnPaulB; 02-15-2021 at 03:15 PM. |
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02-15-2021, 03:11 PM | #17 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: TFT Life History Character Generation
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My view: The one in 300 would be those classed as WIZARDS. The one in 50 are those who can cast spells but are HEROs. They have some small ability with magic.
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02-15-2021, 06:06 PM | #18 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: TFT Life History Character Generation
It makes me wonder what those one in fifty are learning, and who they are. I'm guessing people who live in villages that don't have wizards, learning handy industrial and lifestyle spells like Light, Minor Medicament and Ferment.
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02-15-2021, 09:19 PM | #20 | |
Join Date: Dec 2004
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Re: TFT Life History Character Generation
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Of course that's just one interpretation. Magic could alternately be a naturally occurring gift that has the side effect of distracting the would be mage from mundane studies. In a world with wizards, a child being otherworldly might be a sign of magical abilities. |
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