12-22-2020, 11:41 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Cosmic: Always rolls a 10 (+xx%)
So this is a version of No Dice Roll Required which means you always rolls a 10. On the one hand, the usual NDRR lets you eat much larger penalties (down to effective skill 3). On the other, you can get a Margin Of Success greater than 0. Since players, being sneaky, are likely to use it on abilities with few penalties I am inclined to make it more expensive than NDRR. What do you think?
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12-22-2020, 01:57 PM | #2 |
Join Date: May 2007
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Re: Cosmic: Always rolls a 10 (+xx%)
Presumably, one is purchasing this ability rather than No Die Roll Required because one is purchasing a Margin-of-Success based ability where that enhancement would be forbidden. All the examples I can think of have the opponent roll a resistance roll, and compare their margin of success to your margin of success, so this ability doesn't take away the ability of your target to get lucky and resist, but merely tightens the bell curve a bit. Note that pricing it at +100% like No Die Roll Required would theoretically allow you to purchase Reliable +20 for the same price, which would amount to an awful lot of extra margin of success (EDIT: Of course, I would never in a million years permit a straight Reliable +20 on a resisted ability, but it's still a point of comparison). All in all, I wouldn't price this too highly unless there's a big loophole I'm not seeing- the more so as it would slightly speed up play, which is something to be encouraged where practical.
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12-22-2020, 02:33 PM | #3 | |
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Join Date: Mar 2012
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Re: Cosmic: Always rolls a 10 (+xx%)
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12-22-2020, 04:35 PM | #4 |
Join Date: Feb 2016
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Re: Cosmic: Always rolls a 10 (+xx%)
I would value it at +300% for resisted abilities, +100% otherwise.
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12-22-2020, 04:46 PM | #5 |
Join Date: May 2007
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Re: Cosmic: Always rolls a 10 (+xx%)
+100% for unresisted abilities is clearly wrong, since essentially all of those qualify for No Die Roll required, and always roll a 3 for +100%.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
12-22-2020, 04:59 PM | #6 | |
Join Date: Dec 2013
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Re: Cosmic: Always rolls a 10 (+xx%)
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
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12-22-2020, 05:13 PM | #7 | |
Join Date: May 2007
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Re: Cosmic: Always rolls a 10 (+xx%)
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+300% seems high, even for resisted abilities. +300% enhancements ought to be more or less gamebreaking, which this really isn't- examples of +300% cosmic enhancements are mostly those which completely negate defenses, which this doesn't, as it merely reduces but does not eliminate the odds of the enemy getting lucky when the odds are in your favor (EDIT: and makes you less likely to get lucky when the odds favor your opponent). I might be persuaded to come out in support of +150%.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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12-22-2020, 09:20 PM | #8 |
Join Date: Feb 2016
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Re: Cosmic: Always rolls a 10 (+xx%)
Cosmic, No Roll Required, does not give you a roll of 3, it gives you success as long as you have an effective skill of 3+ (Powers, p. 101).
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12-22-2020, 09:29 PM | #9 |
Join Date: Dec 2013
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Re: Cosmic: Always rolls a 10 (+xx%)
This (the OP concept) gives success as long as you have an effective skill of 10 or higher, or so I understand. Which means there's probably a scalable enhancement that could be extracted.
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
12-22-2020, 09:30 PM | #10 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Cosmic: Always rolls a 10 (+xx%)
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Tags |
cosmic, enhancements |
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