Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-23-2020, 12:30 PM   #41
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Basic] Advantage of the Week: Healing

Quote:
Originally Posted by ericthered View Post
Most settings in which healing up everyone within a day are appropriate have a back-up method besides spending 30 points on the healing advantage.
It can be a lot less than [30]. This is pretty useful:

Healing [30], Injuries Only -20%, Magical -10%, Immediate Preparation Required, 1 minute (time for bandaging), -30%, Triggering substance, Common (first aid kit) -20%, total [6].
johndallman is online now   Reply With Quote
Old 12-23-2020, 01:03 PM   #42
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Basic] Advantage of the Week: Healing

Quote:
Originally Posted by johndallman View Post
It can be a lot less than [30]. This is pretty useful:

Healing [30], Injuries Only -20%, Magical -10%, Immediate Preparation Required, 1 minute (time for bandaging), -30%, Triggering substance, Common (first aid kit) -20%, total [6].
Yet it will be strangely fatiguing to do this for somebody else.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 12-23-2020, 01:37 PM   #43
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Basic] Advantage of the Week: Healing

Quote:
Originally Posted by Fred Brackin View Post
Yet it will be strangely fatiguing to do this for somebody else.
It's expressly a magical ability, so what's strange about the fatigue?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 12-23-2020, 01:44 PM   #44
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Basic] Advantage of the Week: Healing

Quote:
Originally Posted by Ulzgoroth View Post
It's expressly a magical ability, so what's strange about the fatigue?
It was stuctured as if it were mundane bandaging. Using the first Aid skill generally costs no FP.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 12-23-2020, 01:49 PM   #45
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Basic] Advantage of the Week: Healing

Quote:
Originally Posted by Fred Brackin View Post
It was stuctured as if it were mundane bandaging. Using the first Aid skill generally costs no FP.
Magical -10% expressly says it isn't only mundane bandaging. It's structured as magically-augmented bandaging.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Reply

Tags
advantage of the week, healing

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:54 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.