06-07-2020, 07:22 AM | #11 | |
Join Date: Aug 2004
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Re: Ritual Magic
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And I agree that the intent of 4e was to lay the groundwork for the return of 3e's Ritual Magic system. But as GURPS Thaumatology shows, that's not how it worked out. For better or worse, 4e uses Ritual Magic to refer to an alteration to the standard magic system's learning section, and the system that alters how Magic is cast to the Effect-Shaping Model or the Energy-Accumulation Model is now called Path/Book Magic. |
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06-07-2020, 09:22 PM | #12 | |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Ritual Magic
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That said, Symbol-Drawing was originally introduced with 3rd edition's version of Ritual Magic, in GURPS Voodoo as I recall, which is now 4e's path magic, from GURPS Thaumatology Chapter 5 (and taken to its ultimate manifestation in this thread: http://forums.sjgames.com/showthread.php?t=162430). Last edited by Gef; 06-07-2020 at 09:26 PM. |
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06-08-2020, 01:08 AM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Ritual Magic
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It depends on which system you use. For example, Path and Book Magic, in GURPS Thaumatology, has a base time for most rituals of between 15 and 60 minutes. That's not specified for other systems; for example, Ritual Magic that uses the standard spells in the Basic Set isn't stated to take any longer. It is the case that Path and Book Magic normally uses Ritual Magic as its base skill; so it is clearly ONE case of "Ritual Magic."
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06-08-2020, 03:13 PM | #14 | |
Join Date: Aug 2018
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Re: Ritual Magic
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A big draw in Ceremonial Magic is the potential of pumping in energy to raise your effective skill with a spell, which could be really useful for low-IQ guys with just 1 point in Recover Energy to get up the required minimum 15 needed to benefit from it. But with RE also lacking a base cost there's nothing to base a % on. Which is why I like the idea of treating it like 1 to cast / 1 to maintain with the skill 15 reducing that to 0 under normal casting. Ceremonial can't benefit from skill-based cost reductions so it would generally be undesirable unless it was something like having spectators power your RE for you. How efficient depends on what you declare the duration to be, which the GM would need to house rule if rewriting this to try and resemble other spells. Casting time could normally just be 1 second (10 ceremonial) but maybe work like one of those "requires concentration" spells where the duration will end as soon as your concentration is broken? TBH not exactly sure how interruption-threshold for the calm/rest required for Recover Energy is meant to work. Like I assume you can't cast other spells (that's not restful) when recovering energy, just like spellcasting would interfere with normal rest. |
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06-08-2020, 06:36 PM | #15 |
Join Date: Feb 2016
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Re: Ritual Magic
Common misconception, but you have to 'know' (as in have a base skill) a spell at 15+ to cast it ceremonially. Energy for skill only increases effective skill, so it would not let a caster with a base skill 14- cast a spell ceremonially.
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06-09-2020, 07:40 AM | #16 |
Join Date: Dec 2012
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Re: Ritual Magic
By RAW you do, but if the GM decides when designing or modifying the setting that you don't need that, then you don't need that.
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06-09-2020, 09:45 AM | #17 |
Join Date: Feb 2016
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Re: Ritual Magic
Yes, but that applies to anything. A GM could also just have Recover Energy world at any skill level if they wanted.
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06-09-2020, 11:41 AM | #18 | |
Join Date: Aug 2018
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Re: Ritual Magic
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it's the very first sentence staring me in the face yet I somehow managed to overlook it when coming up with these convoluted theories about how guys w/ Enchant at lower skill levels could just forcefeed extra FP to get it to work.... It looks like I'd need some other kind of in, such as "Boost Intelligence" (M37) but I think that only lasts about a second so it wouldn't exactly help with something requiring at least 10 seconds to cast... at best it MIGHT help with a spell that took only 1 second to cast but even then I'm not sure... I did have one interesting idea though... Assuming it could help with a one-second spell, what if you cast it and then cast M135 "Wisdom"? You can increase IQ up to 5 points that way. It has a "cannot be raised higher than caster's" limit which is where Boost IQ might come in handy since you could temporarily have a higher IQ so as to be able to have a higher cap on using Wisdom? Unfortunately Wisdom's boost doesn't help with spells so you'd need some kind of modified version of the spell (cosmic enhancement?) to have that help out your cermonial magic. In terms of base skill I guess there's only IQ/magery/skill points that matter? Do you know if the -5 for Low Mana would matter, ie you'd need to know it at 20 normally to do Ceremonial in Low Mana? |
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06-11-2020, 11:10 PM | #20 | |
Join Date: Aug 2018
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Re: Ritual Magic
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Nor does T24 for "Enchantment Only" magery Plus it would be important for One College Only (Enchantment) too... Enchantment MUST be ceremonial after all, which I think is why it has the skill 15 requirements too. One thing Thauamtology does hint at is an optional rule where you would not need skill 15 to perform Ceremonial Magic anymore... T109: "If the GM wishes to make item manufacture especially common, at the cost of there being a lot of low-quality items, then he can relax the required minimum Power of 15" That in essence means you don't need minimum skill in both enchantment skills of 15 anymore... or rather I see now at closer glance the top of the right column says exactly that: This of course negates the usual rule requiring a minimum spell skill of 15 for ceremonial magic.Maybe a perk for 'Rules Exemption' could be purchased by characters who want to ignore that limit? It gives two guidelines: kinda loose, I think there is a more perfect way to implement this, actually... T58 "continuous mana" breaks mana into smaller increments instead of fixed quanta. High is +3 to +7 (avg 5) so needing 3-7 bonus to make stuff ranging 11-14 to work, a simpler way would just be to use continuous mana and you just need whatever bonus brings power up to 15. T60 has notes on how to rewrite mana booster/damper for Continuous Mana and it's gorgeous. |
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