04-18-2020, 05:25 PM | #1 |
Join Date: Feb 2011
Location: Cambridge, MA
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[Powers] universal Terrain Adaptation
How do I build an ability that gives me Terrain Adaptation for all possible forms of terrain?
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04-18-2020, 05:34 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] universal Terrain Adaptation
GURPS Powers p.83 the Active enhancement,+300% Cosmic
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04-18-2020, 05:47 PM | #3 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [Powers] universal Terrain Adaptation
Terrain Adaptation cost 5 points for "one particular type of unstable terrain" plus normal solid ground.
Rapid Terrain Adaptation After a second in any new terrain, you can automatically adapt to it along with solid ground. Statistics: Cosmic Modular 5 (Terrain Adaptation only (5 point type), -50%; Physical Advantages only, +50%; PM, -10%) [45] And if you want to be a munchkin and have it be for only 1 type of terrain at a time instead of 1 type plus solid ground: Statistics: Cosmic Modular 1 (Terrain Adaptation only (0 point type), -50%; Physical Advantages only, +50%; PM, -10%) [9] EDIT:: Ninja'd |
04-19-2020, 05:57 AM | #4 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [Powers] universal Terrain Adaptation
Ok, I appreciate the responses. I don’t get why Active makes this cost as much as Walk on Air, which is strictly better. Maybe I should try the “munchkin” version...
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04-19-2020, 06:41 AM | #5 |
Guest
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Re: [Powers] universal Terrain Adaptation
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04-19-2020, 08:38 AM | #6 |
Banned
Join Date: Aug 2004
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Re: [Powers] universal Terrain Adaptation
I think baseline Terrain Adaption is overpriced at 5 points. Maybe 2 points for Terrain Adaption and Active +400% meaning all forms is 10 points?
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04-19-2020, 04:23 PM | #7 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [Powers] universal Terrain Adaptation
My problem may have as much to do with Flight/Walk on Air being underpriced for how awesome they are. Terrain Adaptation in a world without Flight is only underpriced if terrain penalties are fairly rare.
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04-20-2020, 10:48 PM | #8 | |
Guest
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Re: [Powers] universal Terrain Adaptation
Quote:
Of you're just throwing the combat penalties at the PCs, then the Sure Footed Perk is the proper route. |
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