04-24-2017, 08:14 PM | #1 |
Join Date: Jan 2017
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[RPM] Some questions about Path of Magic ?
1. About Wards, can a Path of Magic ward block "missile spell" like "fireball" ?
2. How works the activation of a enchanted item like a fireball staff ? It use the rules of "innate attack" advantage when it cause damage? 3. Can Path of Magic create "magic missile" ? If yes, is possible to add the damage modifier "explosion" to a Path of Magic missile ? Plus, the missile is invisible like ambient mana ? 4. Talking about that, is possible to use a Control Magic to reflect/change the direction of a missile spell ? If yes, the spell need to add the Meta Spell Modifier or no (the text says "dispelling" and "altering the magic", but in this case what the Control Magic do is "changing the direction" of the missile or a good analogy, in GURPS terms, the "innate attack skill roll") ? 4. Again about the missile spell, is possible to make a "homing" missile with Path of Magic ? 5. A mage can manipulate the mana reserve of other mages, but what happens if the mage try to put more mana than the limit of mana reserve ? It causes damage ? The mage becomes a "Christmas Tree" ? Nothing happens ? |
04-24-2017, 08:33 PM | #2 | |
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Re: [RPM] Some questions about Path of Magic ?
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Path of Magic can manipulate magic not other energy so it wont block a typical missile spell. Adding more energy to an Er I would treat as Energy Absorbtion (DR) and have it drain off at 1 point of energy per second if not used up until the ER is within its limits.
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04-24-2017, 09:21 PM | #3 | ||||||
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Re: [RPM] Some questions about Path of Magic ?
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Nothing. You can't. Once it's at 0 it's done. Use the rules for Fatigue attacks along with a Greater Destroy Magic to damage the mana reserve.
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04-24-2017, 09:40 PM | #4 |
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Re: [RPM] Some questions about Path of Magic ?
But... there's no such thing as a magic missile. Or any construct of so called "energy" which, once created, behaves like an RPM missile spell. Surely if I create a ball of fire in my hand which doesn't burn me, but after I throw it and hit a guy it does 12d of damage to him, that is a construct of magic no?
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04-24-2017, 10:05 PM | #5 | |
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Re: [RPM] Some questions about Path of Magic ?
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04-24-2017, 10:42 PM | #6 | |
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Re: [RPM] Some questions about Path of Magic ?
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But let's set aside for a second the metaphysics consideration of what is or isn't a spell. That's got to be up to the GM, and based in the world-building IMHO. My players oft note gurps can be unintuitive, and the ones who don't play witches occasionally remark that RPM borders on OP. I'm getting a sunburn just imagining the blazing squint-eye my non-rpm players would turn on me if I let the party witch ignore an anti-magic ward with a spell called "magic missile."
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04-24-2017, 11:08 PM | #7 |
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Re: [RPM] Some questions about Path of Magic ?
A magic shield protects against magic not what the magic creates. Spells whose effects are on the other side of the shield will be blocked.
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04-25-2017, 12:07 AM | #8 | |||
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Re: [RPM] Some questions about Path of Magic ?
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04-25-2017, 12:20 AM | #9 |
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Re: [RPM] Some questions about Path of Magic ?
As written, a ward vs. magic stops "hostile spells" from being "cast on the subject or into the area," where a hostile spell is defined as one which the subject attempts to resist. Unfortunately, the rules in neither GT:RPM nor DF19 explicitly discuss missile spells, which are (by definition) neither resisted nor cast directly onto a subject.
So this needs to be a FAQ, which means it needs a bit of consideration. It's tempting to say that a missile spell is certainly "a hostile spell," definition on p. 24 be damned. But that opens up a slippery slope -- sure, an impossible-in-nature ball of flame being thrown across the street feels like something a ward should affect, but what about a conjured rock? Or a summoned sword? Wards vs magic aren't supposed to be force-fields that block physical attacks; they're protection against being mind controlled, turned into a toad, having your liver turned to ice, and so on. My instinct is to say that an area effect ward vs. magic will resist missile spells (and other external attacks which are 100% created by a ritual) that cross its threshold. After all, the hostile mage can just walk through the ward to get around that problem. But I think it's cheating to say that a subject protected by a personal ward is now potentially immune to stone missiles, lightning, etc.
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04-25-2017, 12:27 AM | #10 | ||||
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Re: [RPM] Some questions about Path of Magic ?
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