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Old 11-17-2021, 04:38 PM   #1
Mr19delta
 
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Join Date: Apr 2006
Location: San Antonio, Tx
Default My Star Wars/DnD inspired Game

Hello fellow gurpsters. At the request of a friend who has been following my ideas for a while now, I am designing a campaign idea I have been sitting on for a long time now.
This campaign is inspired by and loosely based on ideas I have found to be interesting to combine, namely DnD and Star Wars but with other elements from other ideas as well. I just thought I might share these ideas here in order to gain feedback from the GURPS gaming community and offer up these ideas for others who might wish to incorporate them into their games however they like. The files I will posting are far from complete and will evolve and expand over time during playtesting, but this is what I have thus far. I look forward to hearing everyone's suggestions and ideas. and please excuse any mistakes I make in writing or posting as this all new for me.

The Praetorian Empire
• Located close to the galactic center
• Ruled by Emperor Praetor for 300 years
• Consists of the following organizations which are controlled by the
empire
o Ministry of Trade – Governs private and government business
transactions
o Justiciars - Judge, Jury, and Executioner of the Praetorian Law.
Considered to be incorruptible as they indoctrinated to firmly believe
themselves on the side of justice. Some however see themselves as
above the law they administer.
o Silver Hand – Spy network. Works outside the Empire’s jurisdiction
o Red Hand – Secret Police. Answers to the Justiciars
o Black Hand – Group of psions who monitor the other government
entities and answers only to Emperor himself.
o Ministry of Media – Controls the entertainment and news outlets.
o Ministry of Labor – Governs work policies to include slave labor.
o Black Guard – The Emperor’s Elite guard
o Ministry of Science – Dictates and governs all policies concerning
science and technology
• Cloning technology is only allowed for nobility and those deemed
exceptionally useful to the empire as a means of rewarding loyalty and
control
• Genetic manipulation is officially outlawed by the empire. Those who
live outside the empire suspect that the technology is impossible for
unknown reasons.
• Cyber technology is granted to military and law enforcement to
continue their service but only after a vital body part is lost in the line
of duty.
• Military units are supplemented with cyclones (cybernetic clones) for
use as shock troops.
• Nonhumans are considered second class citizens and may only be
allowed to conduct business under the watchful eye of the trade guild.
• Any non-citizen found guilty of criminal activity may be sold into slavery
• Sentient droids are outlawed entirely and only those of nobility may
own volitional/nonvolitional droids for personal service under strict
regulations
o Droids may be owned only by human members of a noble house or high
status and no more than 5 (4 nonvolitional service droids and 1
volitional droid to assist in management).
o All volitional droids must undergo periodic resets to avoid random
spontaneous self awareness (Sentience).
o Non-citizens are allowed to enter the empire’s sector with droids only if
the droids are given a complete neural scan by authorities and deemed
non sentient.
o Expertly forged documents of approval can be purchased from the
Black Ring or cursory ones from the local streetwisers.
• Chimerans are considered valuable property and may be owned by
human and nonhuman alike for various purposes.
o Used in mass primarily by the empire and major corporations for slave
labor.
o Any ownership of slaves is considered a status symbol by most citizens.
o There is an underground movement that is gaining popularity by
regular citizens to rescue slaves from oppression called the Chimeran
Liberation Front (CLF)
• Manhunters are usually employed outside the Empires law
enforcement’s jurisdiction to capture and return fugitives. Some bounty
hunters with less scruples have been known to accept less savory
contracts such as assassinations and Nemesis Enforcers.
• Psions – All citizens are tested at an early age for psionic abilities.
o Those found developing such powers are immediately taken away never
to be heard from again.
o they are believed to be recruited into the Black Hand if young enough
to be indoctrinated or are otherwise destroyed if deemed
uncontrollable.
o It is possible to fool or otherwise avoid detection but only for so long
and not without much sacrificing of one’s personal well being (i.e.
owning or renting a domicile or being legally employed.
For now the TL is not well defined because the tech levels are all over the place but suffice it to say there is very little TL11 around (with a few notable exceptions), and the general TL readily found hovers around 9 and 10. Lower TL are of course found on many backwater planets.
More to follow
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