05-03-2021, 11:12 PM | #1 |
Join Date: May 2018
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Staffs as Traps
If a wizard can make anything into a staff, could he ensorcel items as staffs and leave them lying around for unsuspecting intruders to pick up and take 3 dice damage when they explode.
Leave a staff-gem concealed among his real gems and give a surprise to a thief. Could a wizard use staffs as magical grenades throwing them at opponents? |
05-04-2021, 03:24 AM | #2 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Staffs as Traps
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05-04-2021, 06:54 AM | #4 | ||
Join Date: May 2018
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Re: Staffs as Traps
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05-04-2021, 07:21 AM | #5 |
Join Date: Jun 2008
Location: Boston area
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Re: Staffs as Traps
Most times that one is searched, this will end badly for the wizard. Usually, there are at least two foes when there's a search. You'll take out one, but then what?
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05-04-2021, 08:20 AM | #6 |
Join Date: May 2018
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Re: Staffs as Traps
Yes, I see in the current ITL, there is the limitation of one staff at a time. With a staff's capability as a mana store, it' not cost effective to waste a staff this way.
Wondering if there is any type of conducting 'wire' for magical energy. A wizard could hook his staff up to 'magical wire' system connected to all doors and windows of a house and when an intruder touches a door or window, it conducts the intruder's touch to the staff, setting it off. Would a staff fully charged with mana explode with more force than 3 dice? When a staff does its 3 dice damage, it is like a grenade (potentially damaging other people around the grasper, or a live electrical wire affecting just the person in contact with it? Last edited by pzmcgwire; 05-04-2021 at 08:31 AM. |
05-04-2021, 09:02 AM | #7 |
Join Date: Oct 2015
Location: New England
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Re: Staffs as Traps
It is one thing for a wizard to have their staff punish someone who would deprive them of it or use it against them, but it is altogether different for the wizard to actually want them to pick it up. Under Staff's description is this: "If anyone other than the owner of a staff picks it up against the owner’s will ..." [emphasis mine]. This proviso allows a friend to hold the wizard's staff without harm. It also means that the staff can't be used as a trap, since the intent would be for someone to pick it up and thus they are not going against the wizard's will. If you want that kind of trap, learn Explosive Gem.
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05-04-2021, 09:40 AM | #9 |
Join Date: Jun 2008
Location: Boston area
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Re: Staffs as Traps
The rules say the staff explodes, but there's no rule that it affects adjacent people. I wouldn't interpret it that way.
I'm with Shostak on the problems of using a staff as an intentional trap. You can't set a trap without having some desire that a person in the right situation trips it. (It becomes a bit iffy, to be fair, because a captured wizard who's lost his staff sure would like for the dumb hobgoblin to pick it up and I am not so rigorous that I'd rule there's no explosion in that case.) Ain't no damn arrow staves in my game, I can tell you that. |
05-04-2021, 09:54 AM | #10 | |
Join Date: May 2018
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Re: Staffs as Traps
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