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Old 12-29-2014, 11:21 AM   #19
Jonas
 
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Join Date: Mar 2006
Default Re: How Far is too Far with Cursed?

Quote:
Originally Posted by Peter Knutsen View Post
Eventually, the other characters in the fellowship are going to do the realistic thing, and ditch the jinx. Tell him to leave. At swordpoint if necessary. Unless, of course, they are somehow able to see the invisible rotating "I am a player character" hologram above his head.
Or they have legitimate IC reasons for not just ditching a character or may actually enjoy the trouble despite your assertion otherwise. Of course thats if they ever even figure out ICly who's causing it in the first place as the characters also have no real way of seeing a given characters stats floating above their head either. Even then assuming they would eventually run them off as a certainty is giant assumption of many things including player group, campaign theme, GM-Player contract, character concepts, group interests et et. Seeing as every group is unique. which is something Gurps deliberately tries to cater to, such a blanket statement is foolhardy at best.
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