01-17-2012, 02:59 PM | #1 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Armed Parries against unarmed attacks.
From here.
Quote:
It also doesn't make any sense that "double-dagger" Min-ST weapons can do full damage on a parry and somehow remain ready. How is it that I can make a full force swing with my big-honking-mace and bring it to ready instantly on a parry but not on an attack. This doesn't make a lot of sense. I think the rule should be something more like:
Last edited by sir_pudding; 01-17-2012 at 03:10 PM. |
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01-17-2012, 03:46 PM | #2 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Armed Parries against unarmed attacks.
Quote:
- Roll parry normally. If you succeed by 2 or more, roll damage* against the attacking limb (or face, if it's a bite). For an unarmed Aggressive Parry, use the rules under the appropriate technique. That basically gives everyone the benefit of the -4 for using Judo or Karate. You use one roll and just look at the dice and announce that you either parried and injured or just parried. Done and done. * For my game, halved. I figured that was in line with the current rules enough, ditched a die roll (not always a concern for forumites, but a big deal for me), and gave about the same results. Not exactly what you're proposing here, but it's another option to look at.
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01-17-2012, 04:10 PM | #3 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Armed Parries against unarmed attacks.
Quote:
With the rifle parries I've studied, even with a mounted bayonet, the body of the weapon (not the blade was used to parry). This similar to the polearm work I've done too. I can't imagine that a blade-edge parry in either case would be as effective. It's really weird that in GURPS if I parry with a polaxe or something that I'm doing even half the cutting damage of a full-bodied swing, even if I'm more likely take the strike against a langeted haft. Similarly with swords, every style I've seriously trained parries with the flat (yes, I do know that there are edge-parry styles), so my instinct as a fighter would be to parry a punch or bite with the flat. Flat parries generally use minimal force (and thus preserve economy-of-motion). It would take special effort for me at least to do a damaging parry with a blade. At any rate such an effort is probably best represented by a Wait (Stop-Hit) or a Riposte in the first place. The only thing I've personally done with weapons that trained defensively to damage attacking limbs is with knives, in which case a defense against a punch isn't mechanically much difference from that against a knife and in both cases it should be doing damage against the limb. Now I'm not really much of Martial Artist, at best I'm a poorly motivated dabbler, so I could be totally off base, but my personal experience with both training and contact sparring is that generically most weapon "parries" aren't going to do any significant damage to an unarmed attacker without a follow-up attack. Last edited by sir_pudding; 01-17-2012 at 04:28 PM. |
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01-17-2012, 04:12 PM | #4 |
Join Date: Aug 2009
Location: Poland
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Re: Armed Parries against unarmed attacks.
We used a margin of succes of 3 on a parry to roll damage, similarly to Toadkiller. Even if it doesn't fix the problem (though reduces frequency of Hurting Yourself) or isn't realistic, it reduces number of rolls, speeding up barehanded combat a little bit.
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01-17-2012, 04:22 PM | #5 | |
Join Date: Sep 2004
Location: Canada
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Re: Armed Parries against unarmed attacks.
Quote:
My opinion crystalized... spoilered for OT
Spoiler:
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01-17-2012, 04:27 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Armed Parries against unarmed attacks.
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01-17-2012, 04:37 PM | #7 | |
Join Date: Sep 2004
Location: Canada
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Re: Armed Parries against unarmed attacks.
Quote:
So saying "if you have a GREAT attack, you break your hand" seems kind of... counter intuitive. To say the least. I would suggest it's far more appropriate to say "if you don't make your roll by (magic number) you risk Hurting Yourself". Otherwise, I think what you want is "If you roll damage over (x)" - damage is the force of the attack, not skill. Of course, you don't normally roll damage when attacking and succesfully defended against ;) but my group roll to hit and damage at once (different coloured dice) so I guess it would work for us.
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01-17-2012, 04:38 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
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Re: Armed Parries against unarmed attacks.
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01-17-2012, 04:53 PM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: Armed Parries against unarmed attacks.
Oops, thought you were saying the opposite (success by 5 or more = horrible suffering).
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01-17-2012, 05:31 PM | #10 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Armed Parries against unarmed attacks.
Quote:
Half damage, as a run it, means it was interposing the weapon in a forceful and hurtful way. Why hurtful? Because unarmed striking surfaces are vulnerable and easily hurt, but it's not a full power attack.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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