03-05-2022, 08:24 PM | #141 | |
Join Date: Aug 2004
Location: In the UFO
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Re: What RPG has the best spaceship design system?
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A book like FFS or VEHICLE DESIGN serves a rather limited market: people who want to say "with these technological limitations, what is possible". As Anthony says, it's not that much use if you want to emulate something you already have detailed real-world statistics for, real, or, especially, fictional; making it up in reference to existing rules is easier. What it does do, if you trust its numbers, is let you say "what else is possible, within these parameters (cost, size, weight, tech level, etc.)" and also provide some "fill in the gaps" options for when you have incomplete data. The importance of checking something like VDS against a real-world numbers for this purpose is simply to ensure they give accurate results when used in this way.
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Is love like the bittersweet taste of marmalade on burnt toast? |
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03-08-2022, 05:07 PM | #142 | |
Join Date: Jan 2006
Location: Central Europe
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Re: What RPG has the best spaceship design system?
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I think that the market for rules like this often has little overlap with the market for playing at a table with your friends. Like many other types of RPG material, they provide fun but not often "at the table" fun. Maybe like cookbooks?
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03-08-2022, 06:23 PM | #143 | |
Join Date: May 2010
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Re: What RPG has the best spaceship design system?
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I mean, they might get used at the table indirectly if you are a prep-obsessively-type GM.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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03-08-2022, 09:01 PM | #144 |
Join Date: Aug 2007
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Re: What RPG has the best spaceship design system?
This might boil down to "figure out what class the weapon belongs to and assign the stats of that class.". Except for range, damage and weight this is exactly how you do weapon stats in "Laser and Blaster Design" in Pyramid 3/37.
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Fred Brackin |
03-11-2022, 07:57 AM | #145 |
Join Date: Jun 2013
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Re: What RPG has the best spaceship design system?
"Cookbook" seems like a fair analogy, at least when it comes to preparing things that don't need to be consumed more-or-less immediately - you prepare it beforehand, then bring the finished product to the party for everyone to enjoy. Similarly, with a vehicle/weapon design system, you use it to create the spaceship, tank, rifle, etc, then bring the finished product (the statline) to the table for your players to interact with.
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GURPS Overhaul |
03-11-2022, 10:55 AM | #146 | |
Join Date: Jan 2006
Location: Central Europe
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Re: What RPG has the best spaceship design system?
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In my experience, this is true of RPG materials in general: the vast majority of what I own I never played, and the things I read and re-read tend to be things I rarely or ever used at the table.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 03-11-2022 at 11:08 AM. |
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