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#31 |
Join Date: Sep 2005
Location: Canada
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I've viewed Doesn't Sleep as Less Sleep 4 [8] plus Less Sleep 4 (Cosmic, May take more than 4 levels, +50% [12].
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#32 | |
Join Date: Mar 2006
Location: Iceland*
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Slowly, for the reading impaired, the default in a hard science campaign is that drugs meant for one species will not work the same way against other species. In light of that, anyone planning to drug a character of a species that doesn't sleep will choose a drug that works on his species. It doesn't matter whether he has Less Sleep 8 or Doesn't Sleep because for a species that doesn't sleep, it's unlikely that a hard science campaign will feature Sleep drugs. But the foe drugging him doesn't care, because in a hard science campaign, he's not going to care whether his drug caused unconsciousness or sleep, as long as the character is out.
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#33 | |
Join Date: Mar 2006
Location: Iceland*
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#34 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#35 | |
Join Date: Mar 2006
Location: Iceland*
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If you'd use another example, like DR vs. fire in a DF game or any other game with versatile wizards, I completely agree. 60% of unmodified DR cost is far too high for something that can and will be circumvented by simply switching to another attack mode. Limited DR is generally far too expensive, because it is priced assuming that will somehow be exploited by those who do have it, instead, as is much more common, circumvented by those who don't have it. Pricing limitations on the assumptions that players will be gaming the system might make sense for traits that they have some kind of control over, but it breaks down when the control is on the other side.
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#36 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#37 |
Join Date: Sep 2004
Location: Canada
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Realistic scifi games that result in people ONLY EVER taking the drugs that are designed for their species involves apparently unlimited resources and unlimited time to select the perfect drug. Needing to improvise by using medication (or, frankly, "foodstuffs" or other random things) intended for another species based on what it actually does for your species is one of those things that happens in the kinds of emergencies PCs get themselves into. Never mind that just because something was intended for a completely different purpose for another species isn't going to stop experimenters and poisoners from eventually figuring out that when you give NutraSweet in combination with Vitamin C to Rigelians, it konks them out.
And then there's THS-type settings where many or all sentient races have their origin in the life forms of one world, and possibly one species from one world, via genetic engineering (or historical settlement, if placed far enough in the future).
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#38 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Now, if we're dealing with true extraterrestrials, then sure, our drugs won't affect them - if they did it'd almost be grounds for giving credence to some strange ancient astronaut or galactic progenitor race theory and a somehow common evolutionary history. So of course it just makes common sense that we wouldn't attempt to drug an ET with a human sleeping drug; I just read that as "duh". On the other hand, if this was a species that humanity had been interacting with for some time, through either trade or (maybe especially) war, then it seems reasonable that we'd eventually develop or acquire drugs that affected them in ways analogous to human drug effects. A species with Less Sleep 8 could theoretically have a drug designed to target them in such a way that the effect on them, in GURPS terms, is more akin to sleep than unconsciousness, whereas one with Doesn't Sleep could only be reduced to unconsciousness by any drugs we might develop. And in the case of creatures of Earth origin and similar enough to humans (nonhuman animals and enhanced humans), many of our existing sleep drugs might be effective on those with Less Sleep 8, whereas they wouldn't be for those with Doesn't Sleep. I take your point about potentially not caring whether a drug knocks a foe unconscious or just makes them go to sleep. But that's assuming "foe". Sleep is a far less harsh effect than unconsciousness. A species with Less Sleep 8 that interacted with humans and learned of our "sleep" might be interested in seeing if they can replicate the state in themselves. as we might be, potentially for recreation, rejuvenation, spiritualism, or other reasons, and if humans developed it could even become a traded commodity. On the other hand, a species with Doesn't Sleep would simply turn out to have a different enough nervous system such that no effect could ever be produced in them that was analogous to human sleep and functioned like sleep in a GURPS mechanical sense. And the (mostly) Less Sleep 8 species might have genetic variability such that some of them have full blown Doesn't Sleep, or some limited version of either. All of that fits within a hard science campaign, at least insofar as sapient xenobiological species (or genetically engineered humans that don't need sleep) can be considered hard science despite never having been observed (or developed). I wasn't being slow, I just obviously can't know exactly what you mean by hard science or about your implicit assumptions regarding what's possible therein, or what the inter-species relationships might be.
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#39 | |
Join Date: Aug 2004
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#40 |
Join Date: Feb 2005
Location: Berkeley, CA
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Actually, it seems to be priced to be reasonable on a character who takes cannot wear armor. With CWA, normal DR is 3 points, fire DR is 1 point, which is a lot closer to reasonable than 5 vs 3 (it's arguably still a bit overpriced, but much closer). It also, incidentally, matches with GURPS Supers for 3rd edition, which may not be a coincidence (I strongly dislike the CWA limitation, the marginal utility of +1 DR is not affected by whether or not you can wear armor, so the level cost should stay the same).
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Tags |
doesn't sleep, less sleep, sleep |
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