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#31 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Altho occasionally a mook will turn and run- a refreshing dash of realism that should happen much more often in the game, IMO...
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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#32 | |
Join Date: Mar 2006
Location: Iceland*
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If the enemies would attack you regardless of whether you had designated them or not, there would be a significant challenge even if there were fewer enemies and fight scenes would look much cooler. Unfortunately, a reigning school of thought among consumers is that more is always better. Killing a thousand obligingly dumb enemies is apparently preferable to killing several hundred better choreographed ones.
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#33 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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I'm prone to launch into rants about how there were only 12 terrorists in Die Hard whenever I'm playing some purportedly "realistic" first person shooter and my 3-man team is expected to whack several hundred mooks.
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#34 |
Join Date: Mar 2006
Location: Iceland*
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I've changed the write-up a bit, after adding 25 points to the concept (and giving a corresponding extra to the other new player, as well as giving an in-play bonus to the two lowest valued PCs). I just couldn't fit it in with 625 points.
Now I'm reasonably happy with the capabilities and I'll present the character like this for approval. Unless someone has awesome suggestions or sees something very wrong. Are there some things that Ezio does in the game that this character absolutely cannot do? I'm not crazy about the lack of Danger Sense and Peripheral Vision, concept-wise, and I'm not happy with the lack of Luck for any powerful adventurer, but I guess those are things to work toward. Or is there anything here that should be dropped in favour of them? Any more disadvantages that would suit a heroic spy/covert operative whose cover in his home city was blown, forcing him to go abroad for a time?
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#35 |
Join Date: Oct 2010
Location: earth....I think.
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your ER(magical) should cost 30 not 27, ER doesn't get the power modifier. :)
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#36 | |
Join Date: Sep 2004
Location: Torino, Italy
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Most of the dialogues I've heard are either in English, with a thick Italian accent; or in Italian, with a thick American accent. I am wondering: in Assassin's Creed world, nobody speaks his own mother tongue? :P
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#37 | |
Join Date: Mar 2006
Location: Iceland*
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If certain areas can wipe out your store of ER, for example. And certain monsters are drawn to it. So on.
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#38 |
Join Date: Nov 2008
Location: Rome, Italy
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[SPOILER] Bear in mind that Ezio, Altair, Desmond and all the "Eagle Vision Capable" Assassins are not entirely human: in the Lore the humans are artificially evolved and the "Assassins" are the fruit of breeding with a more techologically advanced "first born" race (This in AC2, I'm going to play AC3 very soon).
For a full "Assassin's Creed" character you need to build first a racial template with higher phisical stats, Eagle Vision (a form of visual based Empahty), over the top Agility and Flexibility and some kind of racial memory.
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#39 | |
Join Date: Mar 2006
Location: Iceland*
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I just want to emulate the moves that Ezio can do, not the origin or the specific supernatural powers he is granted (Eagle Vision, etc.). I really would like to fit Danger Sense and Peripheral Vision in there, though. See any potential for point savings of 30 points or so?
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#40 | ||
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Quote:
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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Tags |
assassin, assassin's creed, dungeon fantasy, forgotten realms, ninja |
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