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#61 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Dan, will Low-Tech also include options for shields that were used while strapped onto the body? Such as the "buckler" I've read about Persian and Roman Cataphracts utilizing alongside their Kontos, or the aspis the Diadochi pikemen/phalangites used alongside their pikes?
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#62 |
Join Date: Feb 2009
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Most shields Ive seen were made either of some really sturdy styrofoam that is apparently custom ordered from somewhere, or trash can or storage tub lids covered in camp foam and fun noodle, with sewn cloth covers
Mine is made out of a sheet of plexiglass and then covered All of which are significantly more effort than the sword building exercises Hmmm. This may contribute to sword and shield being more deadly than two swords not because shields are the most deadly, but because only dedicated people have shields |
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#63 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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#64 |
Join Date: Feb 2009
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I imagine the shields being more difficult to make than swords may be something that applies only to certain LARP and boffer areas
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#65 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Shields are superior to almost every weapon, in the degree to which they change the dynamic between warriors. Hence why shields have been extremely popular, despite what Pawsplay suggested earlier in the thread, which is false. Almost no combination was found superior to them, though Firearms and Plate did do a good job at supplanting the shield. Also, I didn't mean to sound..harsh, if I did.
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#66 |
Join Date: Apr 2008
Location: Århus, Denmark
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So, with the Low tech input of giving shields a mere DR 4, less for light shields, more for those with lots of steel in them (also, more weight), things are looking up for my vision of having fighters lose their shields during a fight.
Also, it's apparent, that the DR of a shield does *not* depend on the way you hit it, giving the DR a "sloping" bonus. Because hitting less then optimal, means the opponent makes his Block, and the shield takes no damage. But making it by just the DB margin, means it's hit dead on, damaging it. Same as if deliberately attacking the shield, in order to destroy it. Or that it's simply simplifying it. A number og house rules comes to my mind, to make it more detailed - and comples - should that be desirable. One could be, that if the attackers margin of Succes is higher than the defender's, the shield takes a single point of damage (alternatively 1/die of weapon damage). And using the RAW as for a defender's MOS only by shield's DB. Another could be to simply assign the shield 1 HP loss per normal, succesful block (or 1/die to reflect larger weapons severity).
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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#67 | |
Join Date: Sep 2004
Location: Canada
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If it's not hangingly loosly and instead is firmly strapped onto the body, that's ARMOR. Bad armor, possibly, or improvised armor, possibly, or armor that can be removed and improvised as a shield, but it's still armor.
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#68 |
Join Date: Jan 2006
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SCA weapon balance is extremely inaccurate in this regard, IMO.
SCA has no shield damage and no shield strikes. This nerfs heavy weapons (which can be blocked forever) and overpowers two-weapon styles (which can strike with the off hand.) Even so, SCA combatants tend to favor sword and shield to two weapon. Partially due to historical accuracy, partially due to the vulnerability of two-weapon vs. pole arms, and partially due to the difficulty of doing two weapon well. |
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#69 | |
Join Date: Nov 2006
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So good good good for more realistic shield treatment as far as damage rules go. Can't wait to read them. I love that GURPS give shields something to do instead of just a +1 AC like it was back in AD&D. |
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#70 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Now of course, there are things like Kali and Escrima. But shields are the most common, and there must be a reason. Effectiveness seems to make alot of sense.
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Tags |
cabaret chicks on ice, fantasy, low-tech, shields, überthread |
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