Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-26-2023, 09:57 PM   #71
Bathawk
 
Join Date: Oct 2007
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by Otaku View Post
Maybe I'm just not getting it... but tanks seem both more and less common IRL than how Bathawk's statement reads. Well, that or my dubious understanding of GURPS is at work again, so I'm going to risk sharing my own take on this.

Unless we're in a setting where nearly all warfare is restricted to tanks, anything with "versus tanks" seems more niche than -40% indicates. I mean, even if you successfully keep it secret (Secret?) that your Damage Resistance only applies against attacks made by (or perhaps even from) tanks, you've got everything else on the battlefield to worry about. Or are tanks really that heavily present on the battlefield?

Okay, so what is the "more common" part? If we invert things, and your DR is against everything except tanks, once again you'll need to keep it secret (Secret?) because tanks aren't that far away in (for example) the United States of America. Well, in the American Midwest, anyway. We're not a war zone [insert sports joke here/], but there are a lot of military bases (outposts? Depots? Not sure what all to call them) here. I mean, most of them aren't the Army or Marines, but the Army Reserve or the National Guard... but that's enough for this to be a big issue. At least, once this gap in your defenses is known. Yeah, getting the tanks to where you (your tank-vulnerable character) are before you can flee is a nightmare, between getting authorization for the tanks and transporting them... but sooner or later, your character is probably getting shot by a tank. Barring an amazing dodge or other mitigating circumstances.
I figured -40% because a tank has the ability to attack with bullets (usually a -40% defensive limitation) and other forms of attacks (cannon, simply running a target over)...and while yes, a tank is probably less common on a WWII battlefield than infantry, if I KNOW I'm invulnerable to tank damage, and given the choice, I'm going to charge that Tiger tank instead of the pillbox of infantry...so it's probably not worth as much as say a -60% limitation
Bathawk is offline   Reply With Quote
Old 08-27-2023, 01:13 AM   #72
Ulzgoroth
 
Join Date: Jul 2008
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by Bathawk View Post
I figured -40% because a tank has the ability to attack with bullets (usually a -40% defensive limitation) and other forms of attacks (cannon, simply running a target over)...and while yes, a tank is probably less common on a WWII battlefield than infantry, if I KNOW I'm invulnerable to tank damage, and given the choice, I'm going to charge that Tiger tank instead of the pillbox of infantry...so it's probably not worth as much as say a -60% limitation
Note that on real battlefields tanks rather like to have infantry close by as support. Largely because tanks have bad stealth and bad perception and can readily be ambushed by anti-tank weapons if they don't have somebody around to spot the threat for them. (And in a defensive arrangement with pillboxes the tank would definitely tend to position behind the infantry positions, so unless you're a speedster or bulletproof charging it isn't going to go well.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 08-27-2023, 10:50 AM   #73
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by Ulzgoroth View Post
Note that on real battlefields tanks rather like to have infantry close by as support. Largely because tanks have bad stealth and bad perception and can readily be ambushed by anti-tank weapons if they don't have somebody around to spot the threat for them. (And in a defensive arrangement with pillboxes the tank would definitely tend to position behind the infantry positions, so unless you're a speedster or bulletproof charging it isn't going to go well.)
Thank you, Ulzgoroth. I don't know real-world warfare (or even fictional world warfare XP) all that well. As a layman, though, it didn't seem that odd for forces to be somehow mixed.

What makes me think a Limitation like "Only against tanks" is pretty severe, even in settings where tanks are a normal part of armies, you've got to worry about everything else: air support, artillery, and even just soldiers attacking you en masse so that you'll need something else in order to survive. Of course, I am also thinking of the original question: if you're capable of fighting a tank but have to worry some guy in the tank can pop out of the hatch and knock you out with one blow from a wrench (let alone any sort of firearm)... well... that seems to disqualify you from the job. Unless you're also a superspeedster with an amazing dodge, a teleporter (preferably with a teleportation-based dodge), a "super ninja" sneaking into enemy bases or behind enemy lines to quickly wreck tanks and then sneak away, etc.

Or I'm over- or under-thinking things again. XP I mean, a lot of this arose from you describing a specific character from another RPG, as opposed to proposing it as a general approach for GURPS. >.>
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote
Old 08-27-2023, 10:59 AM   #74
Fred Brackin
 
Join Date: Aug 2007
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by Otaku View Post
What makes me think a Limitation like "Only against tanks" is pretty severe, >
Yeah, if you tried to make a character with "Only against tanks" when I was GM it'd get your knuckles rapped with an old DMG I keep around for that purpose.

If I was feeling really cheesed off I could have that character killed by an Infantry Fighting Vehicle or a Self Propelled Gun but stamping out such nonsense during chargen is quicker and easier.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 08-27-2023, 11:57 AM   #75
King Leonidas
 
Join Date: Aug 2023
Default Re: In Gurps, how powerful do you need to fight a tank?

if the Hero can carry a 50 cal and fly above it and shoot it with 50 BMG AP he can kill it
King Leonidas is offline   Reply With Quote
Old 08-29-2023, 06:55 AM   #76
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by Lovewyrm View Post
Chuck boulders at it until the tank crew gives up.

Edit: Or use your super powers to relocate people before the tanks arrive at the destination.
What's the point of punching a tank? You think they'll call off the war efforts over that?

(This feels like some cartoony stuff to me and I'm not usually a fan of that, especially when it's for 'war' stuff.)
Superhumans punching tanks is prime WWII era pulp, so yes, very cartoony and silly - but probably not more cringeworthy than that often shown clip of the Hulk swinging an Abrams about by the cannon barrel.
The Colonel is offline   Reply With Quote
Old 08-30-2023, 05:05 AM   #77
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by King Leonidas View Post
if the Hero can carry a 50 cal and fly above it and shoot it with 50 BMG AP he can kill it
Few, if any tanks have less than DR 60 on the top. Typically in modern tanks, this will be still around DR 100+

Last edited by sir_pudding; 08-31-2023 at 12:33 AM.
sir_pudding is offline   Reply With Quote
Old 08-30-2023, 12:18 PM   #78
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by sir_pudding View Post
Few, if any tanks have less than DR 60 on the top. Typically in modern tanks, this will be still around DR 1000
Did you mean DR 100? The 4e T-72 on p. 244 of High-Tech ha DR 180 on top of the turret, and DR 90 on top of the body.
johndallman is offline   Reply With Quote
Old 08-30-2023, 10:12 PM   #79
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by The Colonel View Post
Superhumans punching tanks is prime WWII era pulp, so yes, very cartoony and silly - but probably not more cringeworthy than that often shown clip of the Hulk swinging an Abrams about by the cannon barrel.
I put that sort of thing into GURPS Vehicles 2nd edition for 3e in the sidebar "Super Strength vs. Vehicles" (pp. 188-189), but those rules don't work for 4e. (To be honest, they were a bit inelegant for 3e as well...)
__________________
Is love like the bittersweet taste of marmalade on burnt toast?
David L Pulver is offline   Reply With Quote
Old 08-31-2023, 12:33 AM   #80
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by johndallman View Post
Did you mean DR 100? The 4e T-72 on p. 244 of High-Tech ha DR 180 on top of the turret, and DR 90 on top of the body.
The T-72 is a 54 year old tank, but yes typo.

Note that this still more than DR 60, though and will stop .50 BMG AP.
sir_pudding is offline   Reply With Quote
Reply

Tags
combat, piat, supers, tank

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:58 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.