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#71 | |
Join Date: Oct 2007
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#72 | |
Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#73 | |
Join Date: Nov 2011
Location: South Dakota, USA
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What makes me think a Limitation like "Only against tanks" is pretty severe, even in settings where tanks are a normal part of armies, you've got to worry about everything else: air support, artillery, and even just soldiers attacking you en masse so that you'll need something else in order to survive. Of course, I am also thinking of the original question: if you're capable of fighting a tank but have to worry some guy in the tank can pop out of the hatch and knock you out with one blow from a wrench (let alone any sort of firearm)... well... that seems to disqualify you from the job. Unless you're also a superspeedster with an amazing dodge, a teleporter (preferably with a teleportation-based dodge), a "super ninja" sneaking into enemy bases or behind enemy lines to quickly wreck tanks and then sneak away, etc. Or I'm over- or under-thinking things again. XP I mean, a lot of this arose from you describing a specific character from another RPG, as opposed to proposing it as a general approach for GURPS. >.>
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#74 | |
Join Date: Aug 2007
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If I was feeling really cheesed off I could have that character killed by an Infantry Fighting Vehicle or a Self Propelled Gun but stamping out such nonsense during chargen is quicker and easier.
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Fred Brackin |
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#75 |
Join Date: Aug 2023
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if the Hero can carry a 50 cal and fly above it and shoot it with 50 BMG AP he can kill it
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#76 | |
Join Date: Jul 2006
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#77 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Few, if any tanks have less than DR 60 on the top. Typically in modern tanks, this will be still around DR 100+
Last edited by sir_pudding; 08-31-2023 at 12:33 AM. |
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#78 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Did you mean DR 100? The 4e T-72 on p. 244 of High-Tech ha DR 180 on top of the turret, and DR 90 on top of the body.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#79 |
Join Date: Aug 2004
Location: In the UFO
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I put that sort of thing into GURPS Vehicles 2nd edition for 3e in the sidebar "Super Strength vs. Vehicles" (pp. 188-189), but those rules don't work for 4e. (To be honest, they were a bit inelegant for 3e as well...)
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#80 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Tags |
combat, piat, supers, tank |
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