![]() |
![]() |
#52 | |
Join Date: Oct 2007
|
![]() Quote:
I always wondered, because in WW II DR/Damage reduction "only to tanks" would be -40%, but in peace time it would have to be at least -80%. I can't even remember the last time I saw a tank in real life, much less been threatened by one (wonder if his charcater would get a rebate on points post war) |
|
![]() |
![]() |
![]() |
#53 | |
Join Date: Aug 2007
|
![]() Quote:
The question about tracks is quite difficult being rather specialized information. In the detailed specs in Ve2 the tracks were dR30 and had 1200 HP in total but hat was 3e and the HP calculation was different. The DR 30 should be the same. What you'd need to find out would be the 4e HP of the tread links and then roll v. DR + HP. The easiest way to attack the tank is to rip off the hatches and reach in and go to work on the crew. ST 50 might do for that.
__________________
Fred Brackin |
|
![]() |
![]() |
![]() |
#54 |
Join Date: Feb 2005
Location: Berkeley, CA
|
![]()
I doubt the turret motors are strong enough to overcome ST 50, so if you can get up next to it there's not a lot it can do unless someone inside pops the hatch to try to use a MG or something.
|
![]() |
![]() |
![]() |
#55 |
Join Date: Jul 2008
|
![]()
If you're in a position to outmuscle the turret motors, do you even need to? What's it going to do to you?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
![]() |
![]() |
![]() |
#56 | |
Join Date: Oct 2007
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#57 | |
Join Date: Aug 2007
|
![]() Quote:
It's not going to be easier than busting open the hatches and yanking the crew out. That's probably your minimal answer.
__________________
Fred Brackin |
|
![]() |
![]() |
![]() |
#58 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
![]()
Purely game mechanically damage to the tracks in excess of HP/2 disables them, per the vehicle hit location table.
|
![]() |
![]() |
![]() |
#59 | |
Join Date: Sep 2007
|
![]() Quote:
Such a bar has DR 30 and HP 60, per the tables on B558. Supers rules for bending bars make it a Quick Contest of ST versus the higher of the object's HP or HT; DR subtracts from ST before the Contest. So, Lifting ST 90 gives you a 50-50 shot at breaking a track. That's ST 20 + 9 (Super-Effort). ST 20+10 gives you a value of 120, so 90 vs 60, guaranteed other than crits. Breaking a tooth or three off the drive sprocket would be similar, as the teeth are individually about that same size. They poke between the gaps in the track shoes, so I wouldn't think they'd be particularly easy to get a hold on. But if you're imagining just grabbing the edge of the track and pulling it outward, you don't really care which part breaks. Tracks are typically tensioned with a force equal to around 10% of the weight of the tank. They're not stretchy or loose (or at least they're not supposed to be), so you can't just slip the track off the wheels without physically breaking the track --or loosening the idler wheel so you can get the tension off the track with enough slack to just lift it over the retaining edge or sprocket teeth. Breaking a drive/idler/road wheel or axle would be harder than just breaking the track. |
|
![]() |
![]() |
![]() |
#60 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
![]() Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
![]() |
![]() |
![]() |
Tags |
combat, piat, supers, tank |
Thread Tools | |
Display Modes | |
|
|