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#31 |
Join Date: Aug 2019
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GURPS Basic Set Vehicular Combat cheatsheet - Quick distillation of Basic Set Vehicular Combat rules.
This explicitly covers GURPS Basic Set second-by-second combat with vehicles, not Chases or Spaceships system. Ran a few one shots with vehicles and it was rather fun, I encourage everyone to do so. While you're at it, I'd love to hear some feedback on the sheet as I personally feel it is unfinished despite seemingly covering everything needed for ground combat (some air and water stuff is missing though).
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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#32 | |
Join Date: Aug 2005
Location: Cowtown, Canada
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FYI: Laser burns HURT! |
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#33 |
Join Date: Aug 2019
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After 9 years in development, hopefully it was worth the wait. I continue to rigorously gather feedback on this work, and hopefully draft 3 or 4 will look like the final product.
GURPS Cinematic Medicine WIP Draft 2
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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#34 |
Join Date: Nov 2015
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I think that tourniquets would benefit from having a price modifier for cheap, two-handed versions. For the HT roll when restoring consciousness, I think the modifiers for Low/High Pain Threshold could be applied in reverse - +4 for the former, -3 for the latter (Instead of a total prohibition)
Last edited by cdru; 08-15-2020 at 06:43 AM. |
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#35 | |
Join Date: Aug 2019
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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#36 |
Join Date: Nov 2015
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On note of the Tactical Swarm article, I noticed what is probably an error in the second example of combined SL - the skill of Guns-13 militiamen is less than SL-2 of the operator, so shouldn't their skill not count towards the combined SL?
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#37 | |
Join Date: Aug 2019
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If a person's SL of the skill is less than highest SL-2, treat him as if he didn't have the skill. If I remember right, that's how action and other books treat combined party rolls. In militiaman example, since Spec Op has SL 16 and Militiamen have SL 13, all militiamen effectively lack the skill and thus impose -3 to swarm's roll. I'll adjust the wording.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 08-17-2020 at 09:44 AM. |
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#38 |
Join Date: Aug 2019
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Another post on my blog, for good or ill.
GURPS Homebrew: Binary Trigger Pack - Gunsmithing option to give your gun a semblence of automatic fire while remaining LC3.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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#39 |
Join Date: Nov 2015
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Seems like binary triggers would work well with the Fast-Firing technique, allowing up to RoF 18 with Tactical Shooting rules. Do you wish to stat out more LC 3 ways to improve a gun's RoF?
Last edited by cdru; 09-02-2020 at 01:05 AM. |
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#40 | |
Join Date: Aug 2019
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Interesting idea with fast-firing, although I suspect that at some point the weapon system would simply not be able to fire as fast as fast-firing+binary trigger pull. ROF is based on how fast the weapon cycles and how fast the bullet is delivered into the chamber. If combat AKM fires at ROF 10, there's no reason for it to fire at ROF 18 if I replace auto trigger with binary trigger and start slapping it real fast like.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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blog, blogs, stealth, tactical combat, tactical shooting |
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