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#1 |
Join Date: Aug 2004
Location: Pacheco, California
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Advance and disable all hostile armor within strike range of your disables.
Then on your next turn your disables will recover and eliminate his disables while your force continues on. The pace of your advance is such that you bring three targets into range for every four shooters of your own. You then fire three 1:1s and bring your fourth reserve shooter down on the one of his armor that got the lucky NE. The overall effect is that D and Xs break his bones, but his D results have little effect.
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-HJC |
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#2 |
Join Date: May 2007
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That's some solid advice. Thanks!
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#3 |
Join Date: Jun 2008
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So in summary:
"Do unto others, and do it first." Good advice as always, but how do you keep the other guy from beating you to it? OGRE's bloody CRT means that a small advantage seized early can quickly trigger the snowball effect. We need a list of "small advantages". Edit: Extending my remarks... Thanks to the above mentioned CRT if you have disables you've prob lost the first exchange of fire. In a six-on-six all else equals exchange, if you have disables, it means you've already lost 2/3rd of your force. And the 1/3 left isn't going to impair his intact force much, which means your disables will never get a chance to fire at all. I am not saying the OP is bad advice, and of course it all depends on the battle -- seldom is it such a cut and dry affair as I simplified it above, but one should keep in mind that if YOU are the one wondering what to do with your disables, you're already well on the road to losing. Last edited by FJCestero; 07-01-2017 at 06:27 PM. |
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#5 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Using a 3-1 attack has its own set of strategic issues beyond the discussion about disabled unit attacking ;-)
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GranitePenguin Ogre Line Editor |
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#6 |
Join Date: Dec 2007
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That's what makes Henry a tough and fun opponent.
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Sapor similis pullo. |
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#7 | |
Join Date: Oct 2005
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Also, you can't save everyone. |
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#9 |
Join Date: May 2012
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Random thoughts inspired by this (and it really was inspiring)
One: most OGRE/GEV scenarios are not "meeting engagements." There is almost always a clear and distinct Attacker and Defender; and the Attacker has an advantage in units while the defender has an advantage in time and space. There's rarely a "mirror match" where you have to "keep your enemy from doing it to you first." Even in a "meeting engagement" (I've played a couple), there should be an objective or other "spoiler" to break things up. Two: This is a corollary of the basic Ogre principle that one should try and obtain as many 1:1 attacks as possible, to get the most efficient bang for your buck. |
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