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#1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Large organization are often somewhat... sluggish. If I want the Patron advantage to reflect this and have, perhaps, a week's response time - what kind of limitation would that be? Or should I just go with a low frequency of appearance and allow one try per week?
Edit: Also would you allow skills to work as Complementary skills for appearance rolls? I'm thinking of letting Administration do this, since a character that knows his way around a large organization should be better able to give an answer.
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#2 |
Join Date: Aug 2014
Location: Snoopy's basement
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I'd say a delay like that could be subsumed as a feature or variant of Minimal Intervention. Adding a skill roll requirement where it is otherwise not is canomically -5%.
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#3 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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#4 |
Join Date: Jun 2005
Location: Lawrence, KS
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GURPS Boardroom and Curia has rules for reaction time, and also for defining an organization's value as a Patron. But it doesn't appear that things that affect reaction speed have any impact on the base value of a Patron.
If you want substantial differences, I'd look at it this way: if you have availability of 15 or less, that's a mean of 1.049 days (or whatever your base interval is) to to get a problem dealt with. A 12 or less is 1.35 days. So going to 12 or less increases your response time by 28.75%. Similarly, 9 or less adds 154%, and 6 or less adds 930%. Or if you start out at 12 or less, going to 9 or less adds 97.5%, and 6 or less adds 700%. And if you start out at 9 or less, going to 6 or less adds 305%. So that's one way to handle it. Another way would be to use the Minimal Intervention modifier (-50%), but instead of using the standard reaction modifier, use the reaction-time table on p. 16 of Boardroom and Curia. That gives you an average of 12 or 16 hours to respond. You will get the help you ask for, but you won't get it instantly!
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Tags |
limitation, patron |
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