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#81 |
Join Date: Nov 2008
Location: Yukon, OK
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A fun little exercise in coming up with a Sports skill. In this case after watching an anime called Rising Impact I looked at the game of Golf.
https://refplace.blogspot.com/2024/0...s-golfing.html
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#82 |
Join Date: Nov 2008
Location: Yukon, OK
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A new entry in my blog. I have been thinking of Wealth and here is an idea to solve one of my problems with it.
https://refplace.blogspot.com/2024/1...-in-gurps.html
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#83 |
Join Date: Oct 2007
Location: Kentucky, USA
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Duty to an Investor might also manifest as reduced adventuring time. For example, a research grant may mean you are tied to an office or lab most of the time, forcing you to try and cram in any adventures into the weekends or late nights. Not appropriate for all campaigns, but would fit in an Everyday Heroes or Weekend Warriors style game.
I've found that 2 points = 1 less hour of free time per day seems to work well. I've been pondering that as an alternative way to express certain disadvantages, like Chronic Pain. Similar to the HAM rule but for downtime.
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GURPS Fanzine The Path of Cunning is worth a read. |
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