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#31 |
Join Date: May 2007
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As they say, amateurs talk tactics, dilettantes talk strategy, professionals talk logistics.
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#32 |
Join Date: Aug 2005
Location: Portland, Oregon
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I'd say professionals talk strategy, tactics, and logistics prioritizing their conversation according to circumstance(with perhaps a decided emphasis on logistics). Educated amateurs talk strategy, tactics, and logistics with less quality but sometimes have something worthwhile to say and shouldn't always be underestimated. Just plain amateurs talk propaganda and should be tolerated indulgently as long as they are not doing any real harm.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#33 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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A company is really the largest unit where you can expect to know everyone well. So, when you are worried about feeding your army, rather than feeding your buddies... that's sort of what I'm saying.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 06-19-2017 at 07:51 PM. |
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#34 | |
Join Date: Mar 2006
Location: Iceland*
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In point cost terms, it's One Task Wonder and it means they can't lead a military unit or come up with a tactical plan that gives them re-rolls, but they aren't completely hosed when facing anyone with even a modicum of professional training.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#35 |
Join Date: Apr 2005
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Something that I've found confusing about Strategy and Tactic skills is their scale.
At a personal level, tactics is largely subsumed into weapon/unarmed combat skill, at least when using melee weapons or making unarmed attacks. On the tactical combat map, some of what a real fighter would know via combat or Tactics skills is actually dependent on player skill in knowing which maneuvers or techniques to use and how to move their characters in order to take advantage of things like weapon Reach, Cover, and enemy side or rear hexes. What I think of as Tactics is small unit tactics, limited to people or units you can actually see or directly communicate with, and limited only to immediately likely or current combat situations. Think squadron leader or platoon/company commander level. Realistically, the nuts and bolts of moving troops or vehicles in combat is covered by skills like Leadership, Shiphandling, or Soldier. Vehicle skills should seriously influence your ability to engage in any sort of vehicular maneuver combat. What I think of as Strategy is grand strategy - moving military units composed of multiple smaller units across a map in order to achieve some overarching geopolitical objective or deploying the resources of a country to order to defeat a rival or to achieve some other long-term objective. Think Grand Admiral/Field Marshall level. In between, there are Logistics and Operations. GURPS 3E World War II made an attempt to define Tactics and Strategy as I think of them and introduce Operations skill as a mid-level skill between Strategy and Tactics. Military Logistics, critical to anything other than small unit tactics, is presumably defined as some combination of Admin, Soldier, and Strategy skills. There should be optional specializations of Tactics for various sorts of tactics, e.g., Aerial, Armored, Ground, Police, etc. Like other optional specializations, these would be Average skills. Such specializations are highly appropriate for narrowly-trained combatants, such as vehicle or small unit commanders. Players who aren't familiar with Tactical Combat, or GURP combat in general, should be allowed to make IQ-based unarmed combat/weapon skills in order to get GM assistance with effective personal combat tactics. A successful roll gives you the benefits of the "Common Sense" advantage for that combat round - like doing AoD when you're injured. Strategy could allow optional specializations in Operations or Logistics. Operations gives you the ability to achieve short-term strategic objectives using a limited number of units, including combined arms ops. Logistics focuses on supplying any sort of military force under combat conditions for the purpose of achieving a larger strategic objective. Staff officers are likely to have this specialization. Strategy should take familiarity penalties if you are working with unfamiliar units, staff, command and control systems, or objectives. Many skills might be complementary to Strategy skill, notably Administration, Area Knowledge, Geography, Intelligence Analysis, Leadership, Politics, and Propaganda, but even skills such as Cartography, Geology, Mathematics (Surveying), Meteorology, or Psychology. |
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#36 | |||
Join Date: Apr 2005
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Propaganda is newsreels, training films, and newspaper articles which trumpet the victory, designed to make U.S. civilians buy War Bonds and to make green U.S. troops feel invincible. |
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#37 | |
Join Date: Oct 2005
Location: Earth
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I'm reading Tactics for this 6-10 member group will mean they are fighting as a unit rather than a bunch of "murder hoboes" (as one player puts it) who kill all monsters they see as fast as they can and then loot whatever is shiny or magical. Example Case: Wild Boars: IQ 5, Tactics Default: roll vs IQ -1 ! . Typical roll of 10 means fail by 11 ! Wizard: Tactics 14, average roll of 10*** means pass by 4, so margin of success: 15 So i'm going to try it just a basic roll against wild creatures (the barrier of "Animal" vs "Mind" spells M29). * Here GURPS Dungeon Fantasy. ** With allies, familiars, mounts, hirelings, etc. *** (And that's not taking into consideration using Luck to reroll...
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- "Knowledge Brings Fear" -- Motto of Mars University, Futurama |
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#38 | |
Join Date: Aug 2013
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LOL, this just struck a cord...image of where the animal has better tactical skill than a PC are the Doberman Pincers in the Remo Williams movie. 😂 |
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#39 |
Join Date: Oct 2005
Location: Earth
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A night's sleep reminded me that in 3e Bestiary they assign a number of templates "pack tactics" pp.76 & 94, Tactics under Naturally-learned Skills p. 118, and explicitly in the fleshed-out full "guard dog" template on p.104 with the skill Tactics-12.
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- "Knowledge Brings Fear" -- Motto of Mars University, Futurama |
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#40 |
Join Date: Aug 2004
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A fine overview of these skills. They're rather all over the map in what they do, according to different books; it's a complex picture. (I wasn't even aware of Operations in WWII.)
I'd like to see the system settle on more standardized mechanics for each skill, but it's expected (and fine) that details differ somewhat by genre and setting. Whatever the differences by book, Tactics has pretty clear uses that players can exploit. If nothing else, there's one use that's always obvious, simple, and fun: When players dither over actions, positioning, etc, in combat, roll Tactics; if successful, the GM makes a simple suggestion. That's not so useful for experienced players (who already know combat), but for newer players, advice via Tactics can really make a difference in fighting intelligently. Strategy is a tougher skill to make meaningful at the typical PC level. Me, I'm increasingly taking it to be a range of broad "planning" skills, with the listed Strategy actually being Strategy (Military). Strategy (Business) would be another example of real-world skill for big-picture, high-level planning. Strategy (Politics) is another perfect example (but one we already have: it's the Politics skill). Sticking with that focus on planning, I'm trying out a way to make Strategy more useful in DFRPG: Let it be the skill for mission planning & prep. That is, make a Strategy roll at the prep stage; on a success, the GM offers suggestions on gear, hirelings, etc. Again, this isn't so great for experienced players who know what they need. But for newer players, it can be a huge help. ("You're all weighed down; who's going to carry any treasure? Do you even have bags or containers for loot? Does everyone have a backup weapon?")
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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Tags |
basic, skill of the week, strategy, tactics |
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