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#31 | ||||
Join Date: Mar 2006
Location: Iceland*
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After many, many centuries of slavery, the people were led to freedom by incarnations of their gods, who could take physical form in the magical Realms. Earth was no longer home and they settled an area of the Realms that was inhabited only by hunter-gatherers. This led to a society self-consciously refounded in the mould of the Akkadian and Sumeric gods, the core of which has existed with astonishingly little change over millenia under undying God-Kings. I don't have anything against surviving cultic traditions which venerate minor powers that originate with Assyrians, Amorites or even Phoenicans, but the vast majority of people have a worldview shaped by the clergy of the few politically powerful gods, all of them Akkadian (but some with Sumerian aspects). Quote:
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Za uspiekh nashevo beznadiozhnovo diela! |
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#32 |
Join Date: Aug 2005
Location: Portland, Oregon
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The moon could be a patron of anyone and anything nocturnal: bandits, and police by contrast. Symposiums and night gathering spots of whatever kind. Even fairies, vampires, or Creatures of the Night. And of course your mundane nocturnal animals.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#33 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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In my setting, there is an evil sun god, a not so evil sun goddess, and a moon goddess.
The morning sun is the cruel and wicked awakener, destroyer of dreams. He's basically a parody of Zeus given a solar theme in appearance, attitude, and action (hence, evil by my Judeo-Christian standards). The evening sun is the patroness of agriculture, marriage, and the home. She doesn't care much about love or passion in the marriage, but only the duty towards reproduction and the honoring of vows. The moon is the patroness of hunting, dreams, navigation, and passionate intimacy. She loves nothing more than finding young couples of superficially unlikely pairings (knight/thief, elf/dwarf, princess/dragon, cat/mouse, etc) that would complement each other and giving them dreams to guide them toward each other. She is the sister of the evening sun.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#34 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Artemis was the Moon Gods as Apollo's twin sister. Moon Gods often have an important relationship to the Sun god, but unlike Night not necessarily an optional one. Sometime the Sun and the Moon are lovers who rarely get to see each other etc
but for DF style, Faerūn has Selūne goddess of light, the moon, stars, navigation, navigators, wanderers, questers, and goodly lycanthropes. She has the following Orders
Last edited by roguebfl; 12-09-2016 at 08:03 PM. |
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#35 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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For divine abilities, Moonlight control could provide significant tactical advantage at night, if your enemies were all limned in moonlight while your friends are shrouded in darkness.
The deity seems to have a focus on protection from supernatural threats. Making the invisible (spirits, ghosts, demons, etc) visible seems appropriate, as does granting the ability to hurt or bind insubstantial enemies with hands or weapons (silver only?). Warding, banishing, and exorcism would seem to fit as well, with lunar symbolism added for effect ("Hold him down long enough for me to draw a crescent on his forehead!")
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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Tags |
clerics, divine powers, dungeon fantasy 7, forgotten realms |
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