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#21 |
Join Date: Feb 2009
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I really liked the rules options you are using and why post. I don't agree with some of it, and I'm not familiar with Madness Dossier very much, but was very interesting
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#22 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Feel free to comment there (or here) about it. My group isn't very rules oriented so I generally don't get much feedback from them either way, so commentary from the wider GURPS community is super helpful to me! I'd be really interested to know where you don't agree!
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#23 |
Join Date: Feb 2009
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Abstract Wealth - I admit, I find this an over finicky thing compared to just 'here, you has X dollars/gold pieces/whatever, have at it' You have money, go shopping is a simple concept. A minigame rules system, not so much
Restricted Dodge Against Firearms - I admit, I like the current firearms dodge rules fairly well, and don't find the restricted ones feel that realistic to me at all, just seem overly heavy handed with the nerf bat. I personally will at times even allow Dodge at -2 as long as your moving in a fight and such generally, even if your not even aware of the attack in question, as long as your aware of something. A deer streaking away bouncing around is facing away from whoever is shooting at them, but is still being very problematic to hit. The idea that just because you can't see the attacker means you can't defend against ranged attacks rubs me wrong, since well, the natural defense of many animals or ships facing submarines is to flee erratically, and this can handily defend them from bullets or torpedoes, even if they don't exactly see their foe So as long as someone is aware there in a rumble, and isnt actively being stationary (using consecutive aim manuevers etc), and hasn't taken an All Out Attack or such, I'm fairly generous with defenses at times I use the High Tech optional rule of treating trauma plates as semi ablative, that means someone who gets drilled with 10 shots of .30-06 in the trauma plate in their Interceptor Body armor suffers at least a damaged trauma plate if not some actual HP damage, instead of just ping and bounce off |
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#24 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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What would you anticipate the PCs wanting to spend money on that would make the bean-counting worth it? There's also the problem that none of the Sandmen templates have Wealth, even though with US/British espionage service salaries they probably all ought to be Comfortable. Which is something I'd need to look at if I was going to use the regular rules, which means changing the templates, which again is a lot of extra complexity for really no actual utility in play. Quote:
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I really didn't mention the rules from High Tech I'm likely to use at all, primarily because I was mostly focusing on stuff that relates to character creation here, so maybe I'll make another post about this later, once we start gaming. I'm also considering writing about options I considered but decided not to use too. |
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#25 |
Join Date: Feb 2009
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I expect them to buy well, I have no idea. I don't expect shopping to be very important. Thats why I would want to use a simplistic ruleset such as 'Here, you have this much money, and heres a gear catalog' which is intuitive to everyone who has ever gone shopping
TL 8 doesn't have much in the way of magic items or special modifiers, so get a gun, some web gear, body armor and a phone, and ammo for the lot and your good to go, and having items to buy and money to spend on them makes it all easy. For dodging gunfire I pretty much use 'If basic set says you can dodge, you dodge. If basic set says you can't dodge, then by DM ruling you can often dodge anyway at -2' Admittedly 'by DM ruling' is a bit fuzzy, so its not perfect, but I find basic set overly harsh, and I find the restricted dodges against firearms rules harsh to the point of annoyance and nerf bat anti realism (not that I actually go for realism, to much realism annoys me greatly, but anti realism that seems solely to exist for nerf bat purposes annoys me more than realism by far) From my experience, the combination of semi ablative trauma plates and/or random hit locations are the two main things standing between modern PCs and being unstoppable gods of death (alright, slight exaggeration, but really, modern armor is sooooooooo good!) edit - Yes, I expect PCs to get new trauma plates between missions if they get damaged (they are cheap after all), but it still means they don't want to eat multiple torso hits within the same quest |
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#26 | ||||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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In fact, this stuff bugs me enough with how it needlessly slows play that I probably wouldn't run the game at all if I didn't have some way to handwave it. Quote:
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Last edited by sir_pudding; 09-03-2016 at 07:15 PM. |
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#27 |
Join Date: Feb 2009
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Do they carry spares with them? I admit, I kind of assumed they got them replaced when they got back to base at the end of a mission. There dirt cheap, but also heavy, so I've never seen PCs carry spares so by the time the party completes a mission they may well be reduced to a fraction of starting DR
My dads stories of his time as a GI always emphasized the desire to squirrel supplies away wherever you can wedge them on your person and in your vehicle, because no telling when/if they will be available in the future, but that was TL 7 I will think more and reply on the wealth thing later |
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#28 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Like I said though, I probably will use those rules if needed, thank you for reminding me. Last edited by sir_pudding; 09-03-2016 at 07:15 PM. |
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#29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Today, I weigh in on the the tone of GURPS Dungeon Fantasy.
Last edited by sir_pudding; 09-04-2016 at 04:06 PM. |
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#30 | |
Join Date: Nov 2008
Location: Yukon, OK
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__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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