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#1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I started this blog a while ago. Its created as an outlet and display for my incessant world building -- which, as you may quickly notice, is mostly channelled in the direction of gaming. I'm not sure whether gaming will take it completely over or not.
I was going to post this when the blog was just created, but I wanted it in a presentable format, and the thing just grew while I tried to smooth it out. Its not how I would like it yet, but It will just grow more if I wait. As of this posting, I have 16 posts and 5 pages. They include: An IW template system for use at cons Monster Ideas World Ideas An 'IQ Qualities' System to break up IQ in a meaningful way that remains both point efficient and mostly balanced. An expanded 'Demon Variety' table (RPM) and a discussion on how to populate your RPM setting with fae. An alternate pricing scheme for added attributes in RPM. I suggest using the tag cloud to navigate. Comments, Questions, and suggestions are welcome both here and on the blog itself. I hope you enjoy the content.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 02-10-2015 at 03:22 PM. |
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#2 |
Join Date: Oct 2004
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#3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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oops.. here it is (also edited into the first post)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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My thoughts on statting aliens, common mistakes made, and workarounds.
The stat-normalizers' version of the topic, as it were. This came out of me working with the 'wild life' setting to get it to my taste. Using my own advice I got five of the three races to manageable levels (1,-5,-15). If considered on their own planets they rise to all be in the 1-5 range. The builds aren't included in the post, it is long enough already.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#5 | |
Join Date: Dec 2007
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#6 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Its also about stat-normalizer sensibilities, where +1 DX is a big deal.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 02-24-2015 at 02:59 PM. |
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#7 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Welcome to the Brotherhood of Bloggers Who Blog Too Much! Your decoder ring is in the mail.
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#8 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I've a feeling that if I started a blog, not even my own GF would read it.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#9 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Today I share a magic system: vasic magic.
Its two major qualities are its suitability and interaction with a dimension-crossing setting, and being a true 'magic as technology' system. This is one of the older magic systems I've created.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#10 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
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I'm starting an 'alien' series. Today's species is : Tree Crabs
This is once again an old idea I finally put into writing. The species was an attempt to build a species functional at all levels of technology, and with a completely ahuman physiology.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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