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#1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
What would be a fair limitation for Less Sleep that makes the character only be able to use the affected hours for mental activity, with the body remaining asleep in the physical sense? That is:
Thanks in advance! |
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#2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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You can't study from books, a teacher, or on the job. Nor can you stand guard. So this is a significant limitation because extra study time and the ability to stand extra watches seems to be main utility of the trait. At least -20% but I'd say -50%.
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#3 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Not being able to stand guard does feel like a serious drawback under 'out in the hostile area' conditions, I'll grant that. Not being able to interact with others in meatspace feels like something ranging from a nuisance to a large problem depending on how those specific people react to such weirdness. |
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#4 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#5 |
Join Date: Jun 2013
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-10% if supernatural advantages that allow mental communication are available without Unusual Background (or other burdensome prerequisites)
-20% if such advantages are available with Unusual Background -30% if such advantages are unavailable additional -10% if PCs have a reasonable expectation of being attacked while they sleep That's how I'd do it. It's also a cool concept, I like it. Now I want to play Sleeping Beauty, the comatose astral projector... |
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#6 |
Join Date: Dec 2007
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I wouldn't put a percentage value on that until the player told me just what kinds of mental activity the character would be capable of.
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#7 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#8 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Less Sleep is 2/points per level (to a maximum of 4 levels). The game advantage of it is (a)you get extra hours for study or long term projects and (b) you can stand extra watches while the other PCs get some sleep. This proposed limitation serious limits (a) and completely eliminates (b). It is only useful if you have some other way to do (a) and even then is going to be restricted in most cases to purely mental activities (which eliminates study of any skill with a physical component at all). This looks like a pretty serious limitation to me, even in games where there is something you can do with it. In games where you can't do anything with it, it's not worth anything at all. What's the difference between Less Sleep (Mental Only (No abilities available, party may be attacked -50%) 1/level and just taking a Paralysis During Normal Sleep quirk without taking Nightmares? Last edited by sir_pudding; 09-02-2014 at 01:23 PM. |
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#9 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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That's not sleep but temporary paralysis.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#10 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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If you want to have a lot of useful dreams like this, then you can probably take a perk like the Visions (Aspected, Dreams) perk: Inspiring Dreams When you have "blocks" on tasks that require creativity and invention, you are often able to dream a solution to them. If you fail a roll that Versatile (p. B96) would apply to, and go to sleep with the task unfinished, you may roll against IQ after a full nights sleep. On a success you get a hint in your dreams that gives a +1 to your next attempt at the same task. |
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Tags |
less sleep, limitation |
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