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Old 08-13-2023, 03:27 PM   #20
DeadParrot
 
Join Date: Apr 2012
Default Re: In Gurps, how powerful do you need to fight a tank?

Quote:
Originally Posted by Ulzgoroth View Post
...How are you imagining that working? You have to point a Stinger system at the target for it to acquire. Tank turrets rotate in one plane. Something simply attached to the turret won't have variable elevation, so it's effectively impossible to track a flying target.

With some difficulty it would probably be possible to fire MANPADS while heads-up in the open commander's hatch, much like how you'd operate the flexible machine gun that tends to be near that hatch. I imagine handling such a weapon inside the tank would be incredibly awkward though.


(There's also the question of whether those weapons will even track a super.)
I didn't figure I had to provide a full bid ready blueprint. An inventive tank crew could well obtain a few servo motors, video camera, joy stick control unit and wire and weld the thing up to provide full 360 rotation independent of turret direction and include horizon to vertical rotation as well. Real world example is both Russian and Ukrainian tank crews adding overhead netting and armor to their tanks in an attempt to defend against drones.

Unless your SH is a new mostly unknown persona in your world, very possible scientists have been hard at work developing anti-SH weapons. Kryptonite vs Superman as the classic example.
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