![]() |
![]() |
#1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
![]()
What would the limitation be for an Energy Reserve that doesn't regenerate on its own, but works as an energy storage - you need to recharge it with your own Fatigue?
I'm tempted to say it's Unhealing (Total) and call it -30%.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
![]() |
![]() |
![]() |
#2 |
Join Date: Sep 2016
|
![]()
That seems like an enhancement if you can still use methods like Breath Control or recover energy to restore the fatigue that you use to refill the energy reserve.
|
![]() |
![]() |
![]() |
#3 |
Join Date: Nov 2008
Location: Yukon, OK
|
![]()
Well thats a more appropriate value than Special Recharge.
Slow 1/hour is -20% and this could let you put in 6 FP if you rest an hour. However your taking time or depleting a valuable resource in your own FP score. Abilities that boost your FP recovery such as Very Fit or Breath Holding require extra points so I think a was. Consider Recover Energy whch is basically a skill that recovers both faster. So yeah, -20% to -30% seems in the right ballpark.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
![]() |
![]() |
![]() |
#4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
![]()
I'd call it the first level of Unhealing since you can restore points to it - so maybe -20% or so.
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
![]() |
![]() |
![]() |
#5 | |
Join Date: Aug 2018
|
![]() Quote:
I don't think there's any precedent for reducing this discount by allowing it to recharge in place of your usual FP recharge, instead you'd need a separate advantage for that. For example: Healing (Heals 1 ER instead of 2 HP -0%; Own Race Only -20% Me Only -60%; Reliable 4 +20%; Injuries Only -20%) [6]Clearly the first two are a lot more affordable. Self-Leeching is more RAW though since modifying Healing like this is extrapolating from the uFAQ at http://forums.sjgames.com/showpost.php?p=419307 allowing healing to restore FP instead of HP and further extrapolating on the usual allowance to sub ER instead of FP (given that precedent is set to borrow from Regeneration modifiers) |
|
![]() |
![]() |
![]() |
#6 | |
Join Date: Sep 2007
|
![]() Quote:
I dunno. It's a neat twist on the ER/FP interplay, I just have no idea what or if it should have a different cost. You could theoretically recover FP faster than a typical ER, but you can ONLY recover your ER via FP so that time saved in recovering FP is spent on recovering ER so you may end up with functionally normal FP recovery if you're recharging your ER reserve. |
|
![]() |
![]() |
![]() |
#7 | |
Join Date: Aug 2018
|
![]() Quote:
It is possible to take B160's Very Unfit [-15] as a Temporary Disadvantage (-15%) on switchable abilities, which would would halve FP recovery while an ability was turned on. Switchable +10% on an Energy Reserve might be more than recovery though, it might also activate/deactivate accessibility and maybe even the capacity to hold existing energy (reducing to 0 any time it's switched off) I don't think we want to go that far... so rather than a straight-out Temporary Disadvantage, I'm wondering if we tried an Either/Or Limitations approach. 0.15 x 0.70 = 0.105 so I think it would be -10% if it was "can't recharge normally OR recharges normally but you suffer Very Unfit effects". I think there was a 3e instance of Unhealing (FP not HP) somewhere but I don't know if that's canon anywhere in 4e if yhou want to remove the other aspects of Very Unfit like the HT penalties. |
|
![]() |
![]() |
![]() |
Tags |
energy reserve, limitation |
Thread Tools | |
Display Modes | |
|
|