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#11 |
Join Date: Jun 2013
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I find the GURPS rules for sleeping too harsh - or, rather, I find the rules for recovery too harsh. For me, and for those I know, staying up an entire night probably gives results comparable to the GURPS rules (at "bedtime" the next night, the character would be at -7 FP from missing sleep, which is a bit harsh but not outlandish). However, simply sleeping for a full sleep period seems to get rid of most if not all of this, and at worst you're probably talking an extra couple of hours to get back to full - while GURPS rules only give back 1 FP for a full night's rest and 1 FP per hour after that, meaning you'd have to sleep for 14 hours to get back to full.
Personally, I'd probably stick with the current FP loss rules (well, I'd probably change them to be -1 FP per quarter day, round up, and get rid of that first FP hit for not going to sleep at exactly 16 hours; that changes things to -6 FP above) but modify recovery substantially. Something like regaining 1 FP for every quarter of the sleep cycle (typically 2 hours) would work. With that variant, you could manage a cycle where the whole party only needs to spend 8 hours on sleep, provided you have 3 or more people. On Day 1, Person A stays up an extra 4 hours and loses 1 FP, then wakes up Person B. Person B stays up the rest of the night and wakes up the other two at the end of his 4 hour shift. So, A is at full FP (regained what he lost by sleeping) but only has 8 hours before his "day" is up (he lost 4 hours last night), B is at full FP but only has 4 hours before his "day" is up (he lost 4 hours last night, dropping his "day" to 8 hours, and he's spent 4 of that keeping watch), C is at full FP and can go a full 16 hours. 16 hours later, A is at -2 FP, B is at -3 FP. C takes first watch, losing 1 FP. He wakes up A (who is now at full FP) and goes to sleep. B sleeps the entire night. The result is the next day, A is at full FP and has 4 hours left to his "day," B is fully rested with 16 hours left to his "day," and C is at full FP and has 8 hours left to his "day." This rotation can continue indefinitely. With additional people in the party, you can either opt to have more of them fully rested at a time and/or have shorter watch shifts. |
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#12 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The experimenter told us "You'll feel very tired and want to go to sleep straight away, but you'll wake up at your normal time the next day, maybe feeling a bit tired." He notably did not check that assertion against what actually happened. I stayed out for 24 hours until woken by hunger, had a meal, then went straight back to sleep for another 12 hours, after which I was OK. The other participants reported similar experiences. |
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#13 | |
Join Date: Jun 2013
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#14 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Sleep debt is woefully underestimated. Up until my 30s I would need to sleep 10+ hours to fully and quickly recover from too long periods of wakefulness and/or previous periods of too little sleep. That said, I think for ultra-realism some kind of HT roll to increase recovery rate seems reasonable.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#15 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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Tags |
fit, less sleep, missed sleep, sleep, very fit |
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