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Old 03-21-2014, 03:03 PM   #1
Onkl
 
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Berserker Enhancement

Hi guys

Could you please help me to model the following Enhancement for Berserk:

Whenever the Berserker fails his Self-Control roll to snap out of the berserk state, roll against Per-$MODIFIER. A failed roll means he attacks the nearest friend instead of foe.

The $MODIFIER should go from -6 to 0.

I have not the slightest idea how to get a fair price and would very much appreciate your help.

Cheers

Onkl
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Old 03-21-2014, 06:39 PM   #2
gilbertocarlos
 
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Default Re: Berserker Enhancement

How to determine this modifier?
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I've revised the Low Tech weapons table:
http://forums.sjgames.com/showthread.php?t=112532
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Old 03-21-2014, 07:39 PM   #3
Onkl
 
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Default Re: Berserker Enhancement

I thought about something like this:
  • Has to make a Per roll after failed Self-Control roll to tell friend from foe, +10%
  • The above Per roll is at -1 per additional +5%

So if I had Berserk (12 or less; Per roll after Fail, +10%; Per-4, +20%) it would cost [-13]

Hope that clears up what I am trying to do... if not, please tell me.

Cheers

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