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#1 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Hi guys
Could you please help me to model the following Enhancement for Berserk: Whenever the Berserker fails his Self-Control roll to snap out of the berserk state, roll against Per-$MODIFIER. A failed roll means he attacks the nearest friend instead of foe. The $MODIFIER should go from -6 to 0. I have not the slightest idea how to get a fair price and would very much appreciate your help. Cheers Onkl |
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#2 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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How to determine this modifier?
__________________
I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
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#3 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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I thought about something like this:
So if I had Berserk (12 or less; Per roll after Fail, +10%; Per-4, +20%) it would cost [-13] Hope that clears up what I am trying to do... if not, please tell me. Cheers Onkl |
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Tags |
berserk, enhancement |
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