12-25-2011, 08:39 PM | #901 | |
Join Date: Jun 2010
Location: Alsea, OR
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Re: Art for games
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12-27-2011, 09:53 AM | #902 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Art for games
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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01-05-2012, 05:02 AM | #903 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Art for games
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Just dug up my whole disk-full of content and got back on DS - I did not like Genesis by the way so I'm sticking with V3/M3/D3/V4 and variations for now - never liked Aiko - and I do not have the funds to build up a decent Genesis base anyway. Lucky I had a DAZ 3.x free in that disk too since 4 is not working for me for some reason - categories won't update. Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
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01-05-2012, 05:20 AM | #904 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Art for games
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I have been, it appears, out of the loop so I should read up on the new tech first I reckon. Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
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01-05-2012, 11:20 AM | #905 | |
Join Date: Oct 2009
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Re: Art for games
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Ts |
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01-05-2012, 12:49 PM | #906 | |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
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Pants and shirts are pretty good, rigid armor is a little hit-and-miss because the auto-fit and the genesis morph projection stuff really do assume soft materials not rigid materials. Now. That said. 1) it's expandable, both by DAZ and by third parties. There's at least one freebie autofit template out there to help with the way loose clothes fit around the breasts for V4 based clothing going to the V4 base shape, for example. 2) DAZ have said they're still working on it, so it's not abandonware. 3) DS4 has a mesh smoothing with collision thingy in it, which means that if you go with the old stand by "pose the clothing separately from the figure", you can fix a lot of wee pokethrough problems by getting the clothes to collide with the figure, meaning there's a lot less fussing to do 4) Dynamic clothing still works with Genesis.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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01-05-2012, 01:02 PM | #907 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Art for games
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For these, 3) This is too advanced for me. How exactly do you get the cloth meshes to collide with the figure? 4) Well, never got the hang of it. Do you know good tutorials around? I understand if the answers to these are too long winded and too "spoon feed me the info please" - please feel free to ignore them if they are. Cheers! Edit: played around with genesis, beautiful. Although Ds4 still has problems, at least in my case - I cannot, for the life of me, see any categories. Using the folder view to create a scene is a very very big pain. Sigh.
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My wife's music site, LadyObscure is for the prog/metal heads... Last edited by Mehmet; 01-05-2012 at 02:05 PM. Reason: Added some observations |
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01-06-2012, 01:01 AM | #908 | |||
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Art for games
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I love you, Bruno! Quote:
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Santa's "Little" Helper was more of a demon-stration to see how autofit worked for Genesis. Yeah, I don't like the "upgraded" version of Daz. Give me my Daz 3, bare-bones interface. It worked so much better. |
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01-06-2012, 02:40 AM | #909 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Art for games
Ah, I think I'll just give up and go back to DS3. Reality looks amazing - I know where some of the money saved by not getting DS4 will go now I think.
Now, to learn the elusive arts of content categorisation and scene lighting arrangement (in that order). Cheers...
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My wife's music site, LadyObscure is for the prog/metal heads... |
01-06-2012, 03:10 AM | #910 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Art for games
Yeah. I got Daz 4 Advanced for $50, instead of $230 (I pretty much need the advanced versions anymore), and Reality 2.0 for $20 instead of $80. So, I managed to save a good $200+ by upgrading over Christmas. Which I turned around and spent on more content.
Reality has a sharp learning curve, and it is processor and time intensive. I'm running an 8-core i7, and MonkeyFist has an identical computer, so I export rendering to him as well. So, that picture of Meagen took nearly 20 hours to come out. The picture of Aven took only 8, because it's just using the Sun as a light source instead of several lights throughout the room. Reality is NOT for the weak of heart. But, it is awesome. |
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