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Old 10-27-2011, 11:24 AM   #871
Mark Skarr
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Default Re: Art for games

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Originally Posted by ak_aramis View Post
She's there. Impossibly thin, but there. Actually, it's just that her legs are apparently 1.5 to 2 times longer than is natural. Uncanny Valley.
15% longer, actually. Funnily enough, you did not notice that her arms are 7% longer than normal.

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Originally Posted by Kalzazz View Post
At least on my monitor her shirt and skirt and such are pure flat black with no texture, making her look like a 2d shadow
They're a dark blue. But, you may want to increase the brightness on your monitor as there are some details.

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Originally Posted by Anthony View Post
No, no, she's both unnaturally skinny and her legs are unnaturally long.
Can't argue with that.

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Originally Posted by sir_pudding View Post
More like a stripper dressed like a cop.
Long-term running gag.

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Originally Posted by Ze'Manel Cunha View Post
Nah, she's just a Midget on stilts that look like legs, everything below the knees are actually dual prosthetic extensions...
Heh.

Thank you all for checking that out for me. I had no problem seeing it, but since it was my skydrive account, I should be able to see it.

Now, the funny thing is that Gina, is just Jillian with a different skin, hair and outfit. (Okay, and a slightly larger bust.)

Last edited by Mark Skarr; 10-27-2011 at 11:47 AM. Reason: I'm a moron; I forgot to add information.
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Old 10-27-2011, 10:42 PM   #872
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Default Re: Art for games

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Originally Posted by Mark Skarr View Post
15% longer, actually. Funnily enough, you did not notice that her arms are 7% longer than normal.

[...]
Heh.

Thank you all for checking that out for me. I had no problem seeing it, but since it was my skydrive account, I should be able to see it.
Not sure what you mean by 15%, she is as tall from hip to knee as she is from hip to top of head, if she were to grab a knee up to her chest, her knee would be past her ears and up to the crown of her head instead of by her shoulder.

IIRC normal leggy proportions are an extra 5%, it looks like you have an extra 50%.

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Originally Posted by Mark Skarr View Post
Now, the funny thing is that Gina, is just Jillian with a different skin, hair and outfit. (Okay, and a slightly larger bust.)
That is interesting, because it totally isn't as obvious with Jillian, maybe it's the clothes, especially the equipment on the belt which draws attention to Gina's mid-line that emphasizes how much of a midget on stilts she is.

Last edited by Ze'Manel Cunha; 10-27-2011 at 10:48 PM.
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Old 10-27-2011, 11:45 PM   #873
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Default Re: Art for games

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Originally Posted by Ze'Manel Cunha View Post
Not sure what you mean by 15%, she is as tall from hip to knee as she is from hip to top of head, if she were to grab a knee up to her chest, her knee would be past her ears and up to the crown of her head instead of by her shoulder.
While I wouldn't have a problem rendering that picture . . . I think the Powers that Be would sieze up if I posted a link here . . .. ;-)

But, I think you're wrong, and I'll have to check that out when I get time in DAZ.

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Originally Posted by Ze'Manel Cunha View Post
IIRC normal leggy proportions are an extra 5%, it looks like you have an extra 50%.
V4's standard is 7.5%, but, yes, I'm familiar with that proportion.

Unfortunately, I'm in the middle of rendering another picture, or I'd give you a basic V4 to compare with Gina. Gina's legs are only 15% longer (their Y-Axis scale is 115%).

Quote:
Originally Posted by Ze'Manel Cunha View Post
That is interesting, because it totally isn't as obvious with Jillian, maybe it's the clothes, especially the equipment on the belt which draws attention to Gina's mid-line that emphasizes how much of a midget on stilts she is.
That's, actually, something I thought was interesting, as well. Gina does look much different than Jillian, even though the only difference is the skin, hair, and clothing. Also, Gina's breasts are 20% larger.

Oh, and both images are after I gave the original Jillian a sammich. But only one.
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Old 10-28-2011, 06:38 AM   #874
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Default Re: Art for games

V4's basic leg proportions are already very long. She's got a super models proportions as her baseline - which means that when you then increase her leg length, you get *very* long legs, instead of her default "long" legs.

Which is fine and everything as long as that's what you meant for her to have ;)

EDIT: She's 8.1 heads tall instead of 7.5 - the extra height is in her legs (defaulting to 4 heads tall), which means her baseline legs are +15% already. If V4 is 6 feet tall by default, and you adjust her legs to bring her back to 7.5 heads, the character ends up 5' 6 2/3" tall - there's 5 1/3" inches of exceptional leg length surplus going on with this girl at baseline, plus or minus according to individual variation, taste, etc.

Stacking another 15% on top of that gets you +35% - not exactly the +50% folks are eyeballing it at, but very dramatic.
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Last edited by Bruno; 10-28-2011 at 06:52 AM.
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Old 10-28-2011, 08:08 AM   #875
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A couple semi-randoms:

Pro tip for alien abduction victims - try not to get abducted while swimming, they may mistake you for an aquatic lifeform.
https://secure.flickr.com/photos/jerril/6287745804

Portrait suitable for barbaric lord-types
https://secure.flickr.com/photos/jerril/6213583311/
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Old 10-28-2011, 11:08 AM   #876
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Default Re: Art for games

Both look great! I really like the hair in the abduction victim.
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Old 10-28-2011, 11:13 AM   #877
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Default Re: Art for games

Quote:
Originally Posted by Bruno View Post
A couple semi-randoms:

Pro tip for alien abduction victims - try not to get abducted while swimming, they may mistake you for an aquatic lifeform.
https://secure.flickr.com/photos/jerril/6287745804
Very nice.

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Originally Posted by Bruno View Post
Portrait suitable for barbaric lord-types
https://secure.flickr.com/photos/jerril/6213583311/
Um, without venturing into Mark territory, his bulges seem to be in the wrong places...

He's also missing his shoulders, traps don't go to the biceps, there's shoulder muscles in between, even with massive traps:
http://leanmusclemass.net/wp-content...-exercises.jpg

Last edited by Ze'Manel Cunha; 10-28-2011 at 11:17 AM.
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Old 10-28-2011, 12:26 PM   #878
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Default Re: Art for games

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Originally Posted by Bruno View Post
EDIT: She's 8.1 heads tall instead of 7.5 - the extra height is in her legs (defaulting to 4 heads tall), which means her baseline legs are +15% already. If V4 is 6 feet tall by default, and you adjust her legs to bring her back to 7.5 heads, the character ends up 5' 6 2/3" tall - there's 5 1/3" inches of exceptional leg length surplus going on with this girl at baseline, plus or minus according to individual variation, taste, etc.
Gina's legs are 5 heads high (including her heels in the picture I measured them in; where she's standing contrapposto), and she's 5'10" in engine. V4's "default" height is 5'10", so Gina did get some "shrinking" done. (PM'd you two a link.)
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Old 10-28-2011, 12:46 PM   #879
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Default Re: Art for games

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Originally Posted by Ze'Manel Cunha View Post
He's also missing his shoulders, traps don't go to the biceps, there's shoulder muscles in between, even with massive traps:
http://leanmusclemass.net/wp-content...-exercises.jpg
... What's really funny is that picture is The Freak, from DAZ3D. Probably the original Freak, not Freak4, it's hard to tell.
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Old 10-28-2011, 12:55 PM   #880
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Now that I've got over my giggles...

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Originally Posted by Ze'Manel Cunha View Post
Um, without venturing into Mark territory, his bulges seem to be in the wrong places...
If you mean his pants, there was actually a lot of fighting going on with that pair of pants. Drove me around the bend.

Quote:
Originally Posted by Ze'Manel Cunha View Post
He's also missing his shoulders, traps don't go to the biceps, there's shoulder muscles in between, even with massive traps:
http://leanmusclemass.net/wp-content...-exercises.jpg
I've got a serious weakness for traps, which makes me blind to lack-of-realism around them some times (I suppose like some men and the sort of borderline beach-ball breasts look).
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