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Old 06-13-2020, 10:14 AM   #14
Join Date: May 2020
Default Re: Playing With Different Dice

Originally Posted by AlexanderHowl View Post
One problem with 2d10 versus 3d6 is that the probabilities are off when translating GURPS. The average roll for 2d10 is 11, meaning a 55% chance at failure for someone with a '10'. The average roll for 3d6 is 10.5, meaning a 50% chance of failure for someone with a '10'. 3- and 18+ are much more common as well (3% chance for 3- rather than a 0.5% chance and 6% chances for a 18+ rather than a 0.5% chance).
That's a good point. I think our plan is just to give a one time bonus ~40pts so that the effective power level doesn't go down much. We will also be allowing additional levels of active defense and base attributes to make up for it. This should create a bit more of a separation from primary and secondary skills/abilities that we find desirable. The extremes we actually find more desirable, so that ends up being more of a feature than a problem.
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bell curve, dice

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