Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Reply
 
Thread Tools Display Modes
Old 11-07-2019, 07:42 AM   #171
Misplaced Buckeye
 
Join Date: May 2015
Default Re: The unofficial new units thread

Quote:
Originally Posted by cephalopagus View Post
Can I get one document with all of your notes?
Use the thread tools to convert the entire post to three pages(because it's big) then print as a pdf and date it in the name so you can update as this thread continues.
Misplaced Buckeye is offline   Reply With Quote
Old 11-07-2019, 09:06 PM   #172
DSumner
 
Join Date: Sep 2004
Location: The North American Combine
Default Re: The unofficial new units thread

Quote:
Originally Posted by cephalopagus View Post
Can I get one document with all of your notes?
I'll see what I can do, as you're not the only one who's asked.
__________________
"There is no such thing as a dangerous weapon, only dangerous men."

"Death is certain, life is not."

"No one assails me without punishment"
DSumner is offline   Reply With Quote
Old 11-08-2019, 01:41 AM   #173
cephalopagus
 
Join Date: Feb 2018
Default Re: The unofficial new units thread

Quote:
Originally Posted by Misplaced Buckeye View Post
Use the thread tools to convert the entire post to three pages(because it's big) then print as a pdf and date it in the name so you can update as this thread continues.
Thanks, now all I have to do is figure out how to do that, damn I'm old.
cephalopagus is offline   Reply With Quote
Old 11-08-2019, 07:40 AM   #174
Misplaced Buckeye
 
Join Date: May 2015
Default Re: The unofficial new units thread

Quote:
Originally Posted by cephalopagus View Post
Thanks, now all I have to do is figure out how to do that, damn I'm old.
It's very easy just look at the header line of the Ogre/GEV forum. You'll see the title "thread tools". Click on it and select printable version. From there I'm sure you can either print it out or change your printer setting to save as pdf.
Misplaced Buckeye is offline   Reply With Quote
Old 11-18-2021, 02:37 AM   #175
Toltrin
 
Toltrin's Avatar
 
Join Date: Mar 2008
Location: Oregon
Default Re: The unofficial new units thread

Can I add a GEV unit I thought of?
This craft, this craft and this craft (built by the Russians) got me thinking of maybe a Superheavy GEV that might be used along side a navy or something.
Combine Navy Super-heavy GEV-PC
(x2 attacks) 3 attack / 2 range
Defense 4
3/2 GEV movement mode
12.5 Victory Points / 2 Armor Units
Able to transport 3 infantry squads or one light tank or one light GEV internally.
It typically takes over 15 minutes to disgorge a light armored vehicle from the internal bay. For this reason, are marine infantry almost always used on beach combat assaults.

Built in limited numbers, these Super-heavy GEV-PCs served well in the island campaign against the Nihon empire. It's spacious internal space once designed to house a missile launcher and ammunition was converted to Marine powered infantry stowage. It's twin cannons are surplus OGRE secondary batteries cut down to fit onto the large chassis. Slower than it's GEV cousin, it packs a punch as well as an entire infantry company. The armor and range, though not as strong or as far reaching as a Super-heavy Tank, protects the infantry inside from small to medium caliber weaponry.

Last edited by Toltrin; 11-18-2021 at 10:04 PM.
Toltrin is offline   Reply With Quote
Old 12-11-2021, 12:15 PM   #176
WyvernKing
 
WyvernKing's Avatar
 
Join Date: Mar 2021
Default Re: The unofficial new units thread

Quote:
Originally Posted by Jalinth View Post
The Ogre Cyber-Walker I did is a MKV but with legs. It moves like a MKIV and the legs can take more damage then the MKV's tracks.
Do you still reduce movement at certain damage thresholds like tread Ogres do, or is it simply capable of moveing normally until it runs out of leg damage?
WyvernKing is offline   Reply With Quote
Old 03-05-2022, 01:59 PM   #177
lokke
 
lokke's Avatar
 
Join Date: May 2012
Location: Asgard
Default Re: The unofficial new units thread

GEV Bike

Move 4/3 (GEV)

ATT - RNG - DEF as INF. (ATT + DEF stack in the same way).

Basically two big ducted fans with a power pack, seat and a pair of handlebars squeezed between them.

Vibrates far too much to be used without power armour.

You would have to be insane to ride one of these on a battlefield, which may go some way to explaining all the custom paint jobs and accessories...

Dunno about the cost. Can anyone point me at some usable miniatures?

Last edited by lokke; 03-05-2022 at 02:03 PM.
lokke is offline   Reply With Quote
Old 03-06-2022, 02:23 PM   #178
Desert Scribe
 
Desert Scribe's Avatar
 
Join Date: May 2012
Location: Austin TX
Default Re: The unofficial new units thread

Quote:
Originally Posted by lokke View Post
GEV Bike

Move 4/3 (GEV)

ATT - RNG - DEF as INF. (ATT + DEF stack in the same way).

Basically two big ducted fans with a power pack, seat and a pair of handlebars squeezed between them.

Vibrates far too much to be used without power armour.

You would have to be insane to ride one of these on a battlefield, which may go some way to explaining all the custom paint jobs and accessories...

Dunno about the cost. Can anyone point me at some usable miniatures?
Henry Cobb's calculator puts the cost at exactly 6 VP/1 AU for a single squad. I don't know about minis, maybe check Shapeways for 6mm hoverbike.
__________________
My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought
Desert Scribe is offline   Reply With Quote
Old 03-07-2022, 06:05 PM   #179
lokke
 
lokke's Avatar
 
Join Date: May 2012
Location: Asgard
Default Re: The unofficial new units thread

^ I just tried that. Treating it as an INF squad with GEV movement gives 7.7 VPs or 1.5 AU.

Unless I'm doing something wrong?

Seems a reasonable price to give grunts a decent movement rate.
lokke is offline   Reply With Quote
Old 03-09-2022, 09:10 AM   #180
Desert Scribe
 
Desert Scribe's Avatar
 
Join Date: May 2012
Location: Austin TX
Default Re: The unofficial new units thread

Quote:
Originally Posted by lokke View Post
^ I just tried that. Treating it as an INF squad with GEV movement gives 7.7 VPs or 1.5 AU.

Unless I'm doing something wrong?

Seems a reasonable price to give grunts a decent movement rate.
It was me (maybe). I had the terrain effects as Infantry instead of GEV.

But with the latter, it comes out to 2.67 VP or 0.5 AU per squad, meaning 8.01 VP or 1.5 AU for a platoon of three squads.

Also, did you set the attack to "Doubles in Overruns"?
__________________
My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought
Desert Scribe is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.