08-02-2012, 09:03 PM | #11 | |
Join Date: Mar 2011
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Re: Do allies earn CP?
Quote:
Page 293 is about learning through study. Not a mage casting heal eye. |
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08-02-2012, 09:26 PM | #12 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Do allies earn CP?
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08-02-2012, 09:37 PM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Do allies earn CP?
Traits acquired in play Just Happen, and change your point total. You do not "owe" points for good things or get points back for bad ones . . . you just change in value. If what you get happens to be disadvantageous, you can opt to pay points to buy it off. Or you can hope it'll go away, get cured, etc. for free – that's your gamble to take.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-02-2012, 09:37 PM | #14 |
Join Date: Dec 2007
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Re: Do allies earn CP?
The mutable point totals option boils down to "found is found". Their point total will go up as you earn experience or train but if they get their legs blown off in a tragic golfing mishap, so be it.
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08-02-2012, 09:44 PM | #15 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Do allies earn CP?
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08-02-2012, 09:47 PM | #16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Do allies earn CP?
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08-02-2012, 09:55 PM | #17 |
Join Date: Dec 2007
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Re: Do allies earn CP?
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08-02-2012, 11:27 PM | #18 |
Join Date: Jun 2010
Location: Dreamland
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Re: Do allies earn CP?
Wouldn't both of those things be 'in game' though?
Now I'm imagining a setting where physical traits can be bought and bought off willy-nilly. "Oh I lost a leg? Poof! New leg." "Really wish I wasn't blind. Poof!" |
08-02-2012, 11:39 PM | #19 |
Join Date: Dec 2007
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Re: Do allies earn CP?
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08-03-2012, 12:47 AM | #20 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Do allies earn CP?
Exactly. "Cyber-leg? No worries . . . $300,000 please." "I don't have $300,000." Then you spend 20 points to buy off Missing Leg and the GM points out that at TL9, 20 points of Signature Gear is worth $300,000. "Fortunately, there's a slot open for an experimental model. You sign the waivers and it's yours."
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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