06-26-2012, 08:35 PM | #1 |
Join Date: Sep 2010
Location: Philadelphia Area
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Character Development Time Frame
So I noted in another thread that while I've tracked skills and prestige for an arena campaign, few if any characters got enough to make a difference. Normally we could string 5-6 games together -- but even then sometimes you'd use the dedicated driver and gunner versus the one-seat generalist, and of course the "earnings" from an event were by no means guaranteed.
I'm wondering what the right balance is for the new edition. Based on my experience, it would be nice if a character got some tangible benefit every 2-3 games. But that might be way too fast if others are or expect to be playing a weekly game or something and think their typical character lifetime is much longer. I was never involved with big-time Car Wars groups (always more general board game groups where CW was occasional rather than frequent), so I don't know what the high end of the scale is. 20 games for a character? I can also see that you'd want it to go slower for a more RPG-oriented campaign, though for prestige at least it's easy to scale back if most of the action isn't on camera. Maybe not so much for driver or gunner if every session still involves some vehicular mayhem. |
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