08-05-2021, 10:56 AM | #11 | |
The Fantasy Trip Line Editor
Join Date: May 2021
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Re: XP per Session: Session Length
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However, XP in Melee/Wizard is earned for serious combat, where figures are pretty likely to die. Perhaps only a fraction of the figures that do what it takes to get each 100 Melee XP will survive. Melee/Wizard also limits attribute gains to 8 total points. |
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08-05-2021, 12:04 PM | #12 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: XP per Session: Session Length
Can we get guidelines for converting from Melee/Wizard to ITL?
Perhaps apply the earned XPs all over again from starting character, then pick talents, spells, and gear?
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08-05-2021, 12:29 PM | #13 | |
Join Date: Oct 2015
Location: New England
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Re: XP per Session: Session Length
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08-06-2021, 12:34 AM | #14 | |
Join Date: Jun 2019
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Re: XP per Session: Session Length
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I've raised the issue myself in another thread a couple years ago, and proposed what I thought was a good, workable solution for converting existing Melee PC's to ITL rules. I'm sure it was along similar lines to Henry's suggestion. Alas, I don't remember what I came up with, or what thread it was in! I'll hunt for it later.
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08-06-2021, 01:17 AM | #15 | ||
Join Date: Jun 2019
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Re: XP per Session: Session Length
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Even with the "head start" those characters had in those 4 years, once we adopted the ITL rules they pretty much stopped advancing. A couple made it to 40 points eventually, but those 3 additional attribute points took another 14 years of play. For that reason I always considered the ITL rules for XP much to strict.
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"I'm not arguing. I'm just explaining why I'm right." |
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08-06-2021, 05:14 AM | #16 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: XP per Session: Session Length
As a GM I’m not much of a bookkeeper. I just used to give an attribute point after an adventure up to about 40 points. After that I pretty much stopped giving points and advancement was by other means such as wealth, followers, status, magic items etc.
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08-06-2021, 08:25 AM | #17 |
Join Date: Dec 2017
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Re: XP per Session: Session Length
I think it is perfectly valid to play a sort of 'gladiatorial campaign' of melee as long as you wish, using melee experience rules, and then exit to an ITL campaign with ITL experience rules. You can even rationalize it reasonably well - an intense year in the fighting pits is survived only by the few people who win deadly fight after deadly fight, and rapidly hones your survival abilities, but obviously provides you no opportunity for picking up skills at the local community college. I'd say it's even fair, more or less, as your chance of surviving a dozen truly competitive melee fights is poor no matter who you are.
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08-09-2021, 10:23 AM | #18 |
Join Date: May 2015
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Re: XP per Session: Session Length
Yes, especially if they are well-balanced deadly fights. The XP from well-matched serious arena combats will tend to mean anyone surviving many of those may have been through just as much (or maybe more) serious danger than some RPG campaigns, especially if the RP XP is being awarded just for the player spending time in the game and roleplaying well, or even if there's a lot of action but the GM and/or other players/PCs are arranging for the PC death rate to be very low, whether by avoiding combat when the PCs don't have an advantage, using lots of healing potions, or other options that aren't available in arena situations.
Of course, it's also possible to set up arena combats to likely be survived by one side. |
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experience, session |
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