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#21 | |
Join Date: Jun 2013
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Code:
- F F - - F C F - S C C S - R R R - Code:
- R R - - S C S - F C C F - F F F - Code:
- R R - - S C S - S C C S - F F F -
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GURPS Overhaul |
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#22 |
Join Date: Oct 2011
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Innteresting! So, Varyon, why don't you consider the 2 Rear hexes I've bolded as Side hexes?
. - F F - - F C F - S C C S -R R R - As a large creature, I figured it could rotate enough to consider the 2 bold hexes as Sides vs. Rear... thom |
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#23 | |
Join Date: Jun 2013
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I'll also note here that, when doing ASCII-style art, the best way to do it to ensure it will look right (and the same for most everyone) is to surround it in [ code ] tags (without the spaces). For example, the one you mentioned would show up as: Code:
F F F C F S C C S S R S
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GURPS Overhaul |
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#24 |
Join Date: Oct 2011
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Aahhhh..I think I see it now. Well, your last configuration is what I was looking for, and I'm comfortable with that - since monsters are allowed to cheat. <eg> Thanks for making it clearer! Between the 2-hex-wide monsters, and now this 3-hex configuration figured out I'm set.
thom |
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