Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-15-2013, 06:00 PM   #19
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: What would I need to run Fallout with GURPS?

Quote:
Originally Posted by Kissamies View Post
Yeah, me neither. The best explanation I've ever heard is that it started to creep in to other books as well, like GURPS Robots.
Which, again, one can opt not to use.
It would have been nice if there had been simpler systems outlined too, but those books are already pretty dense as it is (Vehicles especially).
The Benj is offline   Reply With Quote
 

Tags
after the end, fallout, newbie, resources, skills

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.