06-23-2011, 03:05 PM | #11 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Martial Arts for Wizards
I like Smallsword and Small Buckler on some wizards, especially artillery specialists. It's nice to have something to Block with when the meteoric iron arrows are inbound, and learning Parry Missile Weapons is way too expensive.
Quarterstaff is traditional and useful, but there's nothing wrong with Parry+Retreat for fencing weapons against a single attack, especially when you've get a bonus for shield DB. |
06-23-2011, 03:54 PM | #12 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Martial Arts for Wizards
Also several spells that require touch work great in combat through a staff or wand.
But I prefer Quarterstaff, though wands or shields or fencing weapons good too. Really depends on the ability and personality of the Wizard. Shields can be good for defending against ranged attacks as mentioned above and can be stood up against a tree to let the power stone in it recharge when camping. |
06-23-2011, 04:06 PM | #13 |
Join Date: Dec 2007
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Re: Martial Arts for Wizards
One notes that sport and art martial arts would work quite well for a wizard who just wants to deliver a touch.
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06-23-2011, 04:39 PM | #14 |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Martial Arts for Wizards
Adding buckler to any of the stickfighting martial arts would be excellent. Le Canne de Combat suggests you might use Rapier with it.
Too bad you can't get a technique mastery that would allow you to touch at +4 to skill. I suppose you could build a specific technique, but that might be too munchkin-y.
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06-23-2011, 04:56 PM | #15 |
Join Date: Aug 2004
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Re: Martial Arts for Wizards
Shortsword or smallsword and buckler seem to be good combos to me. Secondary skills include knife, brawling and wrestling.
This way you can enchant the buckler and get as good or better defenses than the staff guy. Using a baton with wither of the above skills and the staff spell is also a solid choice. Given an option I tend to like smallsword as casters tend to be lightly armored and the extra +2 on a retreat is very nice is said wizard is pressed into hand to hand somehow. |
06-23-2011, 05:17 PM | #16 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Martial Arts for Wizards
Last campaign my group played (it was in 3e) we handwaved that you could put concentrate as a maneuver in your combinations.
So wizards were able to cast a lvl 21 spell, feint, and then unleash it at the enemy throath with their staff. There was even an elf that buffed his arrows and before he shot them, fire arrows, eletric, you know ... |
06-23-2011, 06:25 PM | #17 |
Join Date: Jan 2006
Location: Central Europe
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Re: Martial Arts for Wizards
Staff (for the parry bonus and reach) and anything using a fencing skill (for the retreat bonus) seems good.
Otherwise, anything which was a backup style historically should work well. Things like single sword, sword and buckler, sword and dagger. Even a big knife or a small axe might work ... just not as well as a fencing weapon, a staff, or a balanced weapon and shield.
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06-23-2011, 06:36 PM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Martial Arts for Wizards
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06-23-2011, 10:06 PM | #19 |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Martial Arts for Wizards
Buckler wouldn't be good unless you can ignore hand gestures. Better off with a small shield. So I'd still go with Le Canne de combat. i worked soothing up with feints and targeted attacks to the hands, arms, and legs, and body control spells.
With pain and spasm, one doesn't need disarm, and with death touch, one doesn't need heavy damage. It's tactics revolve around gaining time to cast spells while defending oneself. Knockign an opponent back, tripping them - anything to slow the opponent down. It uses Ruses to take advantage of a wizards typically higher IQ. I don't think it's useful for a 100 point character unless they hyper specialize, but it was still a fun exercise.
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
06-23-2011, 11:58 PM | #20 |
Join Date: Jan 2005
Location: Charlotte, NC, United States
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Re: Martial Arts for Wizards
Some sessions, the dice get Bruno, and some sessions, Bruno gets the dice. :)
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