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06-21-2018, 11:42 AM | #1 |
President and EIC
Join Date: Jul 2004
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Unskilled rolls
If you don't have the skill for a normal weapon you can use it at -4.
GURPS extends this principle to most of its skills, though some have no "default." Depends on whether it seems reasonable that somebody could try it without training. Silent Movement, for instance - not all of us are ninja, but all of us can try to put our feet down quietly and not knock over the hatstand. Well, we can try. TFT does something similar in some places, usually be saying the figure with the talent rolls fewer dice, but there is no overarcing rule on the order of "If you don't have the talent, the GM may let you try anyway, rolling 1 more die, if he thinks it's reasonable." Discuss. |
06-21-2018, 11:50 AM | #2 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Unskilled rolls
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I think your statement is Ok, but I'd probably say "at least 1 more die, if he thinks it's reasonable." |
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06-21-2018, 11:57 AM | #3 |
Join Date: May 2018
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Re: Unskilled rolls
I like "roll an extra die" better than -4 because there aren't enough times when you have to roll more dice. An extra die isn't quiiite a -4, it's -3.5 on average but I think the tactility and rarity of having to roll an extra die is worth the 0.5 point gain over -4.
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06-21-2018, 12:01 PM | #4 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Unskilled rolls
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Thinking about it, shouldn't using a weapon without the requisite Talent be 4d6 v DEX, rather than -4? |
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06-21-2018, 12:04 PM | #5 |
Join Date: May 2018
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Re: Unskilled rolls
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06-21-2018, 12:16 PM | #6 |
Banned
Join Date: Mar 2018
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Re: Unskilled rolls
I only have one mathematical point to make, and one word of warning to add for consideration on this topic:
My 2 cents. JK |
06-21-2018, 12:21 PM | #7 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Unskilled rolls
I agree with that Jim, but I think that's where good GMing comes in. Now I admit that's not easy and takes time to develop, so the rules need to give some guidance to newcomers but by being too prescriptive they could play into the hands of those who would unfairly manipulate the rules.
It's a tricky balancing act for Steve to get right. |
06-21-2018, 09:54 PM | #8 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Unskilled rolls
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In general, I rather liked that in TFT a large number of the Talents are not connected to die rolls but produce flat effects. In an adventure, as a GM I would much rather say "you don't have Armorer skill? Okay, the solution is FIND AN ARMORER." (or Physicker or whatever) If the solution is instead for everyone to make a 4d or 5d roll against IQ until they succeed, it changes a natural story-based solution to a die-rolling solution.
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Is love like the bittersweet taste of marmalade on burnt toast? |
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06-21-2018, 10:15 PM | #9 |
President and EIC
Join Date: Jul 2004
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Re: Unskilled rolls
The point about the current -4 penalty for unskilled weapon use is well taken.
Absolutely, some talents cannot be replaced by high-stat "winging it." And it may be necessary to use an asterisk or something. Swimmer, frinstance - some people can thrash about and stay on top of the wet stuff. But the Diver talent - nope, you can't fake that. Unskilled archery? Not impossible, especially with a short bow. Unskilled fast archery? Impossible. Hmm. Giving GMs and players more tools = good. Complexity = bad. Must . . . think . . . |
06-21-2018, 10:44 PM | #10 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Unskilled rolls
I hate to answer a question with a question, but...
In the rest of the new rules, will most modifiers result in a fixed modifier or a +/-dice. I'd prefer the result that is more universal in the rest of the rules. (The logical arguments both seem valid to me, so I'm going with KISS.) |
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