11-23-2021, 08:22 PM | #21 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: Cards you want to see
I’m not sure if I’ve ever actually said this publicly, but one thing we REALLY insist upon in development is minimizing/eliminating any bookkeeping that isn’t present right there on the table. There are very few memory elements. Fire is the most obvious example of this, as we use the flipped armor slider as a clear marker of the status change that carries across rounds.
That may not be important to you with your house rules, but it’s a key aspect of the accessibility of the game as published…so it might be worth keeping in mind. |
11-24-2021, 06:25 AM | #22 | |
Join Date: Nov 2011
Location: Frederick, MD
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Re: Cards you want to see
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Bookkeeping – between games – for on-going character xp development, I don’t feel violates this. |
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11-24-2021, 06:44 AM | #23 |
Join Date: Feb 2013
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Re: Cards you want to see
Beetle,
I too would have liked the more modular approach of Pick Gun, Pick Caliber, Pick Extra Sauce. That's why I questioned the current method very early on. I may have been thinking of the Blast version of th RR when I was typing about an Incendiary Slug gun. No reason there shouldn't be one unless it breaks the game. I always loved Bumper Triggers, but I see how broken they could be in 6th. The only way I could see them working would be as a 1 shot item that fired a low BP weapon on that side. Maybe 2BP for an ANTI-TAILGATER that triggered a Dropped Weapon UNDER the tailgater's car on impact. |
11-24-2021, 06:53 AM | #24 | ||||||
Join Date: Nov 2011
Location: Frederick, MD
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Re: Cards you want to see
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I will also be thinking of moderate paths to progress buffs rather than just replace crew cards with different ones. For example, what does Possum look like at 3CP? 4CP? It is interesting to me that I rate 2 BP for the player with three crew as not event close to offsetting the imbalance! Last edited by beetle496; 11-24-2021 at 12:33 PM. Reason: add 3x replies |
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11-24-2021, 09:49 AM | #25 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: Cards you want to see
This should be a safe-ish place to bring up something that has been a truth for me since I started work on 6e. And to be clear, I know it's not possible to please everyone and it's very easy for something like this to sound petulant or defensive, but that's not at all how I feel. I happen to love the game AND it's totally cool if someone doesn't. The feedback for 6e — since well before release and ongoing today — has been so bi-polar within the Car Wars community that it's often difficult to formulate a response:
• I love it/I hate itMy closest understanding of this phenomenon comes from someone who once earnestly told us: "I want a modern and quick-playing version of Car Wars that is exactly the same as my older version, with multi-phase movement, lookup tables, and all — don't leave anything out."I'm certainly paraphrasing a bit, but not much. If YOU are this person, I gotta ask: Rather than (depending on your particular mood about it) tirelessly/enthusiastically/angrily redesigning this version of the game back into the old version, why not just play the older version? |
11-24-2021, 09:53 AM | #26 | |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: Cards you want to see
@beetle496
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11-24-2021, 10:17 AM | #27 | |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: Cards you want to see
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FWIW, I'm a convert and I'm not too proud to say I was wrong. My previous games of Car Wars were well past the '80s but I've played three games of 6e and the last three games of previous editions were two in 2013 and one in 2016. And, as you've stated, I do have the option to continue to play with previous versions. Best of both worlds. Thanks. |
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11-24-2021, 11:06 AM | #28 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: Cards you want to see
@kjamma4
Thank you — pleasing legacy fans (who have good reasons to want very specific things) AND enticing new players (who have good reasons to NOT want to play the classic versions) was a monumental task that required a series of equally-monumental departures from the old ways. You mentioned in another thread that we did a decent job of maintaining the classic flavor, which I appreciate very much...because in more than a few places that flavor is the only thing linking the old and new. |
11-24-2021, 12:18 PM | #29 | ||||
Join Date: Nov 2011
Location: Frederick, MD
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Re: Cards you want to see
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I know you have won me over on everything in your bulleted list! Some of the choices (e.g., H0 v Matchbox) I have now gone 180° from where I was a year or two ago. Good job!
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It still seems to me like a peculiar choice to have a miniatures-oriented game where the miniatures don’t really matter. If it made things more palatable to an accountant, I guess that is good enough. Last edited by beetle496; 11-24-2021 at 12:37 PM. |
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11-24-2021, 01:23 PM | #30 | ||
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: Cards you want to see
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Last edited by Sam Mitschke; 11-24-2021 at 01:43 PM. Reason: typo |
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