01-24-2022, 07:47 PM | #51 | |
Join Date: Jul 2008
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Re: Archery in this game kind of sucks.
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01-24-2022, 08:31 PM | #52 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Archery in this game kind of sucks.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 01-24-2022 at 08:39 PM. |
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01-24-2022, 08:33 PM | #53 | |
Join Date: Aug 2004
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Re: Archery in this game kind of sucks.
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Enough has been said about the mysterious time-jump that erased your 30-yard advantage over the soldiers, so I'll leave that be. But even in situations that legitimately give you only time for a shot or two, I can understand the frustration. You go and design an archer, an absolute classic warrior archetype, and head into danger hoping to pincushion some bad guys, but your arrows all miss or bounce off. Yeah, not so fun. So I can understand where the "bows suck in this system" sentiment comes from. But it's worth noting again that the setup was stacked against an archer (even without questionable GM actions). The foes happened to be wearing armor that's pretty effective against bowshot. (Like a wizard occasionally running up against foes with good Magic Resistance. Sometimes it happens.) Every attack by your archer against those particular soldiers is going to be a very iffy "maybe I'll hurt him, maybe not" situation; with only one or two shots, "maybe not" is a strong possibility. So it goes. I don't know if this'll help quell any "bows suck" sentiment, but it's interesting to imagine the situation from the other side as well. Say your PC is one of the soldiers, and you need to defend the outpost. You know there are enemy swordsmen out there; maybe even bowmen, you fear. So you put on a big coat of steel links - expensive, heavy, and encumbering, but you do it anyway as it's effective protection against swords and arrows. So now you rush out of the outpost, and... boom, from 30 yards away, an archer steps out and drops you to the ground. You're out of the fight. So much for armor. Yeah, that's all perfectly plausible as something that could happen, but from a player-fun perspective, that outcome kind of sucks too. Armor stops being fun when it doesn't do much. (And if it's any consolation, there's also this: Yeah, the soldier more or less matched your bow's offense with his armor's defense, But your archery setup weighs a few pounds, and costs - what, a hundred bucks, maybe a couple hundred? To reasonably counter that, the soldier had to make himself heavy and slow, and probably spend many times the money. In that sense, you win. : ) In the big picture, against different targets in varied situations, I think bows are good, even great, weapons in the system. But they're not good in all situations, and it sounds like your archer has the bad fortune to keep running into those. Something an understanding GM could remedy. : /
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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01-24-2022, 08:57 PM | #54 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Archery in this game kind of sucks.
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01-24-2022, 09:16 PM | #55 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Archery in this game kind of sucks.
Lucky hits are modelled with criticals. There was plenty of direct shooting at closer ranges at Agincourt but these are rarely fatal either. When hunting large animals with a bow you have to track them until they bleed out. A person simply uses a bandage to stop the bleeding and then goes looking for someone to help him remove the arrow. Only arrows that hit the vitals are generally dangerous and the vitals are generally covered by armour.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 01-24-2022 at 09:24 PM. |
01-24-2022, 10:41 PM | #56 | |
Join Date: Jul 2008
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Re: Archery in this game kind of sucks.
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I'm not going to argue about arrows penetrating armor, because that doesn't matter if you're shooting people who aren't wearing armor. Which is most people. Even on some battlefields.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-24-2022, 10:53 PM | #57 |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Archery in this game kind of sucks.
Exactly. Small group combat is taking place at much shorter ranges than Agincourt. Agincourt archers were targeting a range, not aiming at individuals.
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01-24-2022, 11:25 PM | #58 |
Join Date: Aug 2004
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Re: Archery in this game kind of sucks.
A pretty interesting example. True, it may not give us numbers for what to expect in PCs' short-range skirmishes. But for any players who may have seen archers mow down armies with high-arcing long-range volleys in movies and expect that to happen in the game, your anecdote provides a good reality check.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
01-25-2022, 12:22 AM | #59 |
Join Date: May 2007
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Re: Archery in this game kind of sucks.
Even if we accept Howard's argument (I am reluctant to judge a weapon's killing power based on a simple examination of casualties achieved per shot fired, given that such mathematics could be used to prove quite definitively that modern battlefield firearms are mostly harmless, but the conclusions he makes lead in a similar direction to other lines of evidence that I cannot so glibly dismiss, including experiments with modern reconstructions), it should be kept in mind that Agincourt occurred towards the end of a period of dramatic increase in the amount and quality of armor worn by the nobility. A french knight at the beginning of the 15th century would have been wearing a suit with substantially more "DR" than the mail coat mentioned in the opening example. (The fact that late-period plate armor offered reasonable protection against early firearms does not indicate that such firearms were poor weapons, merely that late-period plate armor was incredibly effective).
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01-25-2022, 12:31 AM | #60 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Archery in this game kind of sucks.
Only at the start. The archers were on the wings and for a lot of the battle they were shooting in a direct line at shorter ranges. Even then they were demonstrably ineffective given how few arrows caused a casualty.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 01-25-2022 at 12:37 AM. |
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bow, ranged combat |
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