02-01-2022, 10:08 AM | #81 | |
Join Date: Oct 2004
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Re: What RPG has the best spaceship design system?
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In GT that led us to remote control, lightspeed timelag, terminal guidance |
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02-01-2022, 10:11 AM | #82 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What RPG has the best spaceship design system?
A ship that isn't under thrust doesn't need tracking (just extrapolate from its original vector), a ship that's under thrust isn't stealthy, and the sensor rules from GURPS Vehicles underrate small sensors and the ease of detection in space, overrate large sensors.
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02-01-2022, 10:42 AM | #83 | |
Join Date: Aug 2007
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Re: What RPG has the best spaceship design system?
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So 6Gs for 1 minute gets you 2.18 miles for impact velocity and a powered envelope of 65 miles. You'll need a second stage to extend that or to maneuver for closing. If your second stage is another solid booster with the same thrust-to-weight ratio you double impact velocity and quadruple the powered envelope for continuous thrust. If you coast between the first and second stages range is theoretically unlimited but a continuously thrusting ship may be able to outrun the missile then. So for these only a little bit beyond current day missiles lightspeed lag is to small to be relevent.. Traveller's 6G (or more) for an hour missiles are different but even then you don't need one-on-one remote control. You only need to broadcast a running update from the launching ship's sensors. Salvos wouldn't be limited to the number of missile tubes the ship has. They'd be good for as many mssiles as you could boot out the cargo bay.
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Fred Brackin |
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02-01-2022, 10:59 AM | #84 | ||
Join Date: May 2010
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Re: What RPG has the best spaceship design system?
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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02-01-2022, 11:00 AM | #85 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What RPG has the best spaceship design system?
What sort of performance you want is heavily dependent on the performance of the target (6 km/s is a lot for a simple missile, though). If you're attacking targets with 0.01G sustained thrust you might kick your missile up to 2-3 km/s and then let it coast with another 1 km/s available for course correction; it takes 10,000s the target to adjust its vector by 1 km/s so you can hit at 20-30,000 km. Faster targets reduce range proportionately.
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02-01-2022, 02:28 PM | #86 | |
Join Date: Jun 2013
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Re: What RPG has the best spaceship design system?
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GURPS Overhaul |
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02-02-2022, 07:38 AM | #87 | |
Join Date: Sep 2007
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Re: What RPG has the best spaceship design system?
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Game designers concerned about strict realism have to think about their tech assumptions as they relate to the time/distance scale of their game. |
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02-02-2022, 08:01 AM | #88 | |
Join Date: Aug 2007
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Re: What RPG has the best spaceship design system?
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If you were firing your ion thruster missile from the outer solar system and aiming at an immobile target on an airless world that might work. Usually though "ion thruster v. chemical rocket" isn't much of a choice.
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Fred Brackin |
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02-02-2022, 09:38 AM | #89 | |
Join Date: Jun 2013
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Re: What RPG has the best spaceship design system?
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GURPS Overhaul |
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02-02-2022, 10:00 AM | #90 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What RPG has the best spaceship design system?
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