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#12 | |
Join Date: Jun 2005
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![]() Quote:
Much of the time, there will be a visible sign in a fantasy landscape, such as ruins that invite exploration, and that can be seen with the naked eye. But there can also be surprises; for example, when Bilbo and the dwarves went into a cave in the Misty Mountains, they weren't expected to be attacked by goblins and dragged in front of the Great Goblin. I agree that that's less obvious for an interstellar voyage. But the question is, what kind of voyage is it? If it's merchants, the interesting thing will be a starport where there are people to buy from and sell to. If it's explorers, it will be a planet to be landed on and explored, or scanned, or a solar system with interplanetary traffic. Whatever it is, you need to think in terms of how the travelers go about finding out what's in a system. But I still think you can have interesting things in a wilderness other than a dungeon or a set of ruins. Run the adventurers into gold harvesting ants, or a forest haunted by giant spiders, or a band of orcs coming back from looting. Both D&D and RQ do have tables for figuring what inhabits a given hex on the wilderness map, quite apart from whether there's a ruined castle there.
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Bill Stoddard I don't think we're in Oz any more. |
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