02-24-2017, 09:47 PM | #1 |
Join Date: Nov 2009
Location: GMT-5
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What does Unfit apply to?
The Unfit disadvantage says that you lose FP at twice the normal rate. What does this apply to?
Does it apply to Extra Effort? Does it matter if the Extra Effort is in or out of combat? It says it applies to FP lost due to heat. Does this imply that it also applies to FP lost to other hazards like sleep debt, hunger, and thirst? Does it apply to the FP lost at the end of combat? Thanks. |
02-24-2017, 11:58 PM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: What does Unfit apply to?
I'd guess that it applies to all of those. I would not apply it to FP spent to cast spells, but I would to everything else.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-25-2017, 01:33 AM | #3 |
Join Date: Nov 2012
Location: Australia WA
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Re: What does Unfit apply to?
I think it applies to hazards such as heat, sleep, etc. and performing extended tasks that consume FP, such as running. I would not apply it to anything that has an "FP Cost" such as Extra Effort. I would consider applying to to the end of long combats, just cause it fits thematically.
Basically I would ask myself "Would Fit give any benefit here?", if the answer is no, then Unfit also probably doesn't apply. |
02-25-2017, 05:27 AM | #4 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: What does Unfit apply to?
Very Fit does not half your output for Extra Effort so Unfit should not double it.
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02-25-2017, 05:29 AM | #5 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: What does Unfit apply to?
Quote:
My logic for applying Unfit to Extra Effort is as follows: First, it just makes sense - Unfit is about being physically out of condition. Extra Effort is pushing yourself beyond your normal physical boundaries. Unfit should make that harder. Second, Kromm has clarified that the reverse trait, Fit, doesn't apply to Extra Effort, but only because a half-point of FP rounds up to 1. Unfit, however, doubles FP costs. You definitely can pay 2 FP! Quote:
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02-25-2017, 05:49 AM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What does Unfit apply to?
Cardiovascular fitness definitely affects stamina when say lifting, so it ought, realistically, to apply to Extra Effort.
I'm not sure it should apply to hazards, starvation, or missed sleep though. |
02-25-2017, 05:54 AM | #7 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: What does Unfit apply to?
If Unfit is going to be applied to Extra Effort, then on fairness and symmetry grounds the objection to half-point FP calculations on the advantage side should be dropped.
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02-25-2017, 05:58 AM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What does Unfit apply to?
I'd rather the game be playable than symmetric. If you want to ignore the normal rounding rules though, there's no reason why you shouldn't. It won't break anything.
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02-25-2017, 08:36 AM | #9 |
Join Date: Sep 2004
Location: Medford, MA
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Re: What does Unfit apply to?
I think it is important to note that not all things in GURPS are symmetrical--on purpose.
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02-25-2017, 09:54 AM | #10 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: What does Unfit apply to?
There is definitely one hazard that unfit applies to, Heat Exhaustion, unfit people tire much quicker in the heat than others.
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