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#41 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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as the creator of the Mystic Knight, I feel that the concept doesn't work that well without 250 points, but still, if I had to cut back, I would do it in a similar manner (MK have the basic knight stat lines, more or less, so similar cuts work nicely). The main problem at low levels is that Imbuement skills can take really bad penalties, and burn through your FP like there's no tomorow, and that investing so many points in Imbue and Eldrich talent, to pick only 5-10 imbuement skills is such a waste... |
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#42 | |
Join Date: Nov 2006
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#43 |
Join Date: Sep 2006
Location: SF Bay Area, CA
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But that's the point! These scaled back characters are supposed to be able to kick all sorts of ass out of the gate. Much like low-level D&D characters couldn't. So the fact that they're not hitting that often and can't attempt cool powers without getting tired quickly is by design; it makes it so that when you can do those things that you savor it.
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#44 | |
Join Date: Sep 2004
Location: Canada
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I do agree though that it really shines at higher point values.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#45 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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I've updated my files to include the Innkeeper from DF10 and the Ninja & Assassin from DF11. I also corrected a couple minor errors in the HTML file.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#46 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Dia's Traps skill: 9th level Thief Pickpocket, Lockpicking, and Stealth (Move Silently and Hide in Shadows): better than a 14th level thief. Assuming AC 10 roughlyequates to Dodge 4 (and Parry and Dodge equivalent are in AD&D hit points): to hit is better than a 16th level thief. Hear Noises (a perseption roll in GURPS): 17th level thief only had 50% to hear anything. Climbing: only AD&D1 skill that is worst than even 1st level Thief |
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#47 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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#48 |
Join Date: Feb 2007
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This is fantastic. Great work!
I was working on the same thing myself and getting nowhere. In any other genre, scaling back the attributes while leaving the skills intact would be exactly the wrong thing to do. In dungeon fantasy, it works! Traditional DF characters got more competent in general as they went up in levels, rather than raising individual skills. Bumping stats has a similar effect.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#49 | |
Join Date: Sep 2004
Location: Torino, Italy
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You run low point characters as if that somehow demonstrated some roleplaying excellence, but in reality you're just an irritating poser who couldn't roleplay yourself out of a paper bag. </kidding> Nice job! That is a really good and useful article, it's a pity you didn't submit it to Pyramid! (On the other hand, it is nice we don't have to pay to read it ^^). I will point out that these "reduced" templates can also be very useful as NPCs in a high-powered campaign, or as inspiration for a more low-powered, pseudo-realistic fantasy campaign with a DF flavour.
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#50 |
Join Date: Sep 2004
Location: Canada
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With the Innkeeper, Justicar, and Ninja in there, you are 100% welcome to stealing my Mystic Knight writeup if you like it and including in your article.
I'd really like it if you did (or wrote up your own if you don't like my take :D) because my inner completest is nagging me about it.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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Tags |
character assistant, dungeon fantasy, gca4, gurpsland, templates |
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