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#11 |
Join Date: Oct 2007
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Oh an additional thought or two...
What about prying the hatch open/off? And I don't think you need to "explode" a tank to "kill" it right? If a punch is hard enough to cause a serious dent or hole in the vehicle wouldn't the kinetic impact cause a "kinetic kill" effect on the occupants? Or cause enough "internal injury" to the tanks mechanisms? (Would also ask about HESH type attacks, but think that's a bit baroque for a supers campaign) |
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#12 | |
Join Date: Aug 2007
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Tearing the hatch off uses the same mechanics as bending the barrel and obviously the hatch or the latch holding it closed is nowhere near as strong as the barrel.
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Fred Brackin |
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#13 |
Join Date: Feb 2011
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While more than a bit of a crock, don't forget you could get up to [-80%] for "Limitation: Only defends from/harms one specific tank."
Generally having an ability which only can be used against tanks in general is not likely to be worth more than -10% in a campaign where you fight a lot of tanks, but might be worth a bit more in a campaign where you live in classical Rome at the height of the Republic. |
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#14 | |
Join Date: Jul 2008
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Side note: flipping a tank over is likely much easier than punching through its armor.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#15 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Also, most of the brew-ups you see aren't instant - they're after the interior has already caught fire, the crew has bailed, and then the ammo has cooked off. The problem here isn't that they're more flammable than other tanks, but that the fire suppression systems often aren't good enough, though in GURPS' terms that can be treated as all part of the initial 'does it catch fire' check. I'd go so far as to say that of the crew of a T-72 series dumped all the non-carosel ammo (so they're only carrying the 22 rounds that the carosel carries), it should lose the 'x' on its health. Funnily enough 'x' is probably less of a problem for a vehicle than 'c' - Explosive only triggers on critical failuires vs major wounds and instant death fails. Flammable means catching fire on any major wound's HT being failed, with a -3 on the check for burning and explosive attacks or vital hits (cumulative). Vehicles in general are probably Combustible, but with the HP10+ automatic fire being a HT roll (because otherwise it's going to be an automatic thing when using heavy weapons, and combat experience with tanks and ships shows that this is not the case).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#16 |
Join Date: Aug 2004
Location: Wellington, NZ
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The problem there would be getting leverage - tank hatches don't generally have much you could grab onto or get your fingers under, though some have sights mounted through them, and smashing your hand into the sight would give you something to grip (either the sight or the hole it was mounted in). Pulling it off once you have a grip would be like ripping off any other solidly secured door/hatch.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#17 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#18 | |
Join Date: Aug 2007
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The molten metal of a HEAT jet is really problematic. It blasted through the armor because of kinetic energy rather than temperature but it's a great ignition source after penetration.
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Fred Brackin |
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#19 |
Join Date: Apr 2012
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If your Superhero can fly or leap long distances, attack the relatively lightly armored top turret or engine compartment. That was the basic concept of the A10 Warthog aircraft. A few 30mm depleted uranium rounds rattling around inside the crew compartment renders the crew to goo and might cook off the ordnance or fuel. No need to reduce the HP to zero.
Substitute a superhero quality javelin in place of the 30mm gun and your SH doesn't even have to get near the tank. Bonus of the air attack is most tank main guns can't elevate enough to be effective AA weapons. A well prepared tank crew might have liberated some Stinger type AA missiles and attached them to the turret as ad-hoc SH defense. |
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#20 | |
Join Date: Aug 2007
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A note about open hatches. A tank with its' hatch down is pretty miserable inside and the visibility is bad. The hatch will be open and the commander will have his head out a _lot_ of the time. This means that a very mobile super with a bag of grenades can probably take out a bunch of tanks.
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Fred Brackin Last edited by johndallman; 08-13-2023 at 01:21 PM. Reason: Fix quoting |
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Tags |
combat, piat, supers, tank |
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