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#11 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Perhaps, though I must say that PU2:Perks do seem like very human-oriented most of the time. There are exceptions, of course, and some are seemingly fitting for certain races (e.g. Patience of Job for trapping or ambush predators).
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#13 | |
Banned
Join Date: Oct 2007
Location: Europe
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You yourself brings up the example of the entity who initially lived in computer memory form only, and therefore was not afraid of dying, since if its physical avatar (bioshell or whatever it's called) gets destroyed, it can trivially easily get a new one. That's a perfect example. You look at its character sheet, and find the relevant alrady-there trait, Extra Life or Unkillable, or however you best simulate that in GURPS, and you extrapolate the consquences of that, reaching the conclusion you gave earlier: It'd unafraid of death, unable to understand it. Can it be taken further, with this particular example? So that not only is the concept of it itself dying alien to it, it cannot understand the natural fear of dying that other biological lifeforms have? A Human born with Eidetic Memory, thus able to effortlessly recall information from long ago, or to which he did not ascribe importance at the time (but which he nevertheless took in a sensory input) can easily come to see other Humans as having a mild form of alzheimer's syndrome. They keep forgetting things! They can never remember anything!! He's not seeing himself as superior, but instead see them as defective. That's another conclusion, extrapolated from what's already on the charater sheet (and not - necessarily - needing to be nailed down by adding a new mental disad to the character sheet). THS Bio-Roids have short lifespans, replicant-style. How does that affect their world view? They also have no childhood, or very limited childhoods at best. How does that effect their world view? |
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#14 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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The no-childhood-as-humans-envision-it does play, and I included it in my roleplaying of Caine. In this sense, he actually sees humans as somewhat unlucky. |
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#15 |
Banned
Join Date: Jan 2013
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Its a good point. Beings are going to perceive their native condition as the "norm" and balance everything against that, probably judging other lifeforms to be somewhat "defective" in many cases unless their condition is notably beneficial (such as not having Short Life Span).
Of course, that's a very human way of looking at it... |
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#16 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#17 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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However, lack of magical thinking, or a different kind of magical thinking seem like interesting ideas. |
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#18 |
Banned
Join Date: Jan 2013
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As silly as it seemed on the surface, I always thought the Silver Age comics Skrulls inability to distinguish any pictorial representation from a photograph or visual recording depicted a very alien cognitive function.
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#19 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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How do humans perceive the world uniquely? We see patterns when there aren't any, and believe our actions affect outward reality when there isn't a possible way for them to. A species that only instinctively understands their actions to have effects on close range environments. And for thoughts to have zero impact on reality at all. The power of positive thinking is as silly to them as casting spells.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#20 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Now I wonder what differences in approaches to patterns and cause-and-effect guesswork would count as Features, i.e. not be significantly better/worse than human ones. |
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Tags |
ais, bioroids, infomorphs, psychology, uplifts |
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