01-27-2012, 12:16 AM | #31 |
Join Date: Feb 2007
Location: Reaving along the Black Coast
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Re: Tell me about your monetary systems
I would suggest looking at Harn price lists if you want more detail in your monetary system. lythia.com has several good free downloads available.
Also, if you google "GURPS Sadurian" you'll find an unofficial game world resource. His Marketplace download is a Harn influenced gurps monetary system/price list that you may find useful. |
01-27-2012, 05:48 AM | #32 | |
Join Date: Sep 2004
Location: Canada
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Re: Tell me about your monetary systems
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01-27-2012, 06:14 AM | #33 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Tell me about your monetary systems
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Also, some currency may have a significantly higher value-density, typically because it is gold coins (or hack-gold), and some currency is "atomic", meaning it is in the form of jewelry which has a market value slightly above its silver or gold mass (until the point where you hack it up, or if you trade it to an NPC who sees it only as potential hack-material anyway). |
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01-27-2012, 10:04 AM | #34 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Tell me about your monetary systems
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I haven't given out enough gold in this game to require wagonloads or magical bags. In the last game I gave out a lot, but by then the party had Teleport-25 or something and Beacon and a base, so when they scored $1,000,000 or something at one point they just casually transported it back with magic. Hauling it around wasn't the point of the game anyway.
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01-27-2012, 10:34 AM | #35 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Tell me about your monetary systems
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Another reason, though, was that what else should I use? Kroner would be fairly obscure, euros makes no sense, dollars makes even less sense (that's a very foreign kind of currency), and credits sounds too science fictional. Besides I like the quirky "medievalistic" "farthing" (or "penny" as I originally used). It does have the benefit of being divorced from any present day currencies, and matching reasonably well to early medieval prices (insofar as we have sources for those). |
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01-27-2012, 10:44 AM | #36 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Tell me about your monetary systems
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Most found sub-silver coins probably aren't even worth taking (not worth the encumbrance, compounded by the fact that away from where they were minted, such coins have no mutually agreed upon value), and I'd assume (although I don't know for sure) that finding huge amounts of sub-silver coinage would be quite unusual. Maybe a barbershop or something, in an affluent city. Or a bathing facility. But if a liter of strong beer (strong for medieval standards) costs about a farthing, a tiny silver coin, there aren't many goods or services that are so cheap they need to be paid for in copper, brass or bronze. On top of which early TL3 people were stupidly self-sufficient anyway. The only "civilized" places, in this sense, would be the Greek Empire and (some of) the Moslem lands. So they might have some use for sub-silver coins to pay for very cheap services or for tiny amounts of stuff. |
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01-27-2012, 11:45 AM | #37 |
Join Date: Jul 2006
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Re: Tell me about your monetary systems
The official (legal tender for all depts public and private) currency in my usual campaign area is the ox or a cow with calf, though law speakers general hold that three sheep are an acceptable substitute.
In practice the most useful things to carry for barter purposes are tools, weapons, and armour of bronze. Iron working is beyond the ability of most local smiths, and knives, spear-heads, rings for mail, etc. are always useful. Portable wealth is kept in precious/semi-precious stones and jewerlry but is often not liquid. A wise character will have as skill to quickly and accurately value such things. Player characters often make a game of trading these things with each other and with NPC's. Real wealth is of course in the herds, reputation, and most importantly embodied in loyal thanes. There are imported silver coins. They weigh 2/3 of an ounce and are worth 4 G$ (silver was around 6.30-6.40 USD in 1988 when GURPS 3ed hit). There is almost always a makers symbol stamped on them. Some clever people track trade and political influence by watching the marks. They are most useful for trading with foreigners. Gold coins are very rare. They are "coincidentally" the same size as silver ones, thus weigh 4/3 of an ounce, and at the historical 20:1 conversion rate are worth 80 G$. There is only one foreign source so they almost always have the same design: a sunburst/wagon wheel. This is useful because it simplifies making change by halving/quartering/eigthing them with a chisel. Coins of other metals exist but are either not used for trade or have no value outside of their home areas. One might see a copper or lead coin as somebodies lucky charm, or used as sling bullets. |
01-27-2012, 02:24 PM | #38 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Tell me about your monetary systems
I have coins all at 80% of the primary metal with the following coins:
Copper Farthing (100/lb) $1 per coin (mostly pure copper is $125/lb) Silver makes $4 Marks of the same size ($400 per pound of coins) at $500/lb. Gold is 20 times the value of silver ($10,000/lb) but is minted at 20 coins to a pound each worth $400 the gold coin representing a pound of silver currency is called a Pound. Platinum is 1.5X the value of gold ($15,000/lb. A number gleaned from the 1.45 ratio of IW) and is minted in one ounce "Sovereigns" each worth $750. Edit: Sovereigns are illegal to carry if you're below status 3.
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Last edited by Dwarf99; 01-27-2012 at 02:28 PM. |
01-27-2012, 03:55 PM | #39 |
Join Date: Oct 2005
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Re: Tell me about your monetary systems
I've seen modern gold coins as small as a 1/10th ounce, or 1/160th of a pound. Very small.
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01-27-2012, 07:01 PM | #40 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Tell me about your monetary systems
Ducats which are a bit under 2/3 of an Imperial Credit are the main currency in my character's home. I probably should work a little more on the details for that.
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