02-23-2020, 08:09 PM | #1 |
Join Date: Mar 2016
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[MH] Semi-official Immortal template doesn't have the right point value?
So, I was looking at the Immortal inhuman template (from the designer's notes for Pulp Hunters!, see here) and unless I'm repeatedly miscounting it, it doesn't seem like it adds up to 200 points.
Attributes: 20+10=30 Advantages: 40+10+16=66 Each package adds up to 100 Disadvantages: -10-1-10=-21 30+66+100-21=175 Assuming I'm not screwing something up somewhere, what would be a good idea for what to fill those 25 points with? |
02-23-2020, 08:29 PM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [MH] Semi-official Immortal template doesn't have the right point value?
I've got an immortal fixer my spreadsheet insists is 400 points. Your math looks right, so I'm going to go nuts looking for either my error or my fix.
Raising iq and will it's probably fine but boring. Contacts are an option, and wealth is not inappropriate.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-23-2020, 08:37 PM | #3 |
Join Date: Mar 2016
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Re: [MH] Semi-official Immortal template doesn't have the right point value?
On a related note, what would be good Know Your Enemy skills for an immortal?
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02-24-2020, 12:16 AM | #4 | |
Join Date: Oct 2007
Location: Vermont
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Re: [MH] Semi-official Immortal template doesn't have the right point value?
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An immortal who lived through Ancient Egypt would have Mummies, one who lived through the inquisitions would have Rogue Witches, etc... And then there's the origin based Know Thy Enemies: A cursed immortal would probably have learned as much as possible about the entity that cursed it, an object based immortal would know about the whatever enemy is related to the source of the objects power, a human subspecies immortal would have a new Know Thy Enemy package for his fellow immortals, etc... It really depends on the character and the campaign, but almost all of them are easily justified.
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My ongoing thread of GURPS versions of DC Comics characters. |
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02-24-2020, 12:27 AM | #5 | |
Join Date: Mar 2016
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Re: [MH] Semi-official Immortal template doesn't have the right point value?
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Last edited by awesomenessofme1; 02-24-2020 at 12:30 AM. Reason: Misread what I was replying to. |
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02-24-2020, 12:39 AM | #6 | |
Join Date: Oct 2007
Location: Vermont
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Re: [MH] Semi-official Immortal template doesn't have the right point value?
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I'd go with: Hidden Lore (Immortals) and One of: Archaeology, History, or some other skill based on the source of the immortality. Again, it depends on the source of immortality in this world--are immortals cursed by God for their crimes? Then they should have Theology (Judeo-Christian, etc...)
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My ongoing thread of GURPS versions of DC Comics characters. |
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02-24-2020, 01:01 AM | #7 | |
Join Date: Mar 2016
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Re: [MH] Semi-official Immortal template doesn't have the right point value?
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02-24-2020, 04:07 AM | #8 | |
Join Date: Oct 2007
Location: Vermont
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Re: [MH] Semi-official Immortal template doesn't have the right point value?
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__________________
My ongoing thread of GURPS versions of DC Comics characters. |
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02-24-2020, 05:50 AM | #9 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [MH] Semi-official Immortal template doesn't have the right point value?
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History is appropriate, especially in your "know thyself" slot.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-24-2020, 10:30 AM | #10 | |
Join Date: Jul 2011
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Re: [MH] Semi-official Immortal template doesn't have the right point value?
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